Zero Hour - the Past, the Present, and the Future -1 reply

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Flash525

The Carbon Comrade

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14th July 2004

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#1 11 years ago

Three Years it has been since I created my initial post, and created the Zero Hour Thread (see: http://forums.filefront.com/st-a2-modding-editing/239558-star-trek-armada-ii-zero-hour.html). Before then, I was getting to grips with the A2 community, and even started the Apocalypse Project, though that ended up canceled due to HDD failure. Anyway, over the past three years, people (team members) have come and gone, ships have been replaced, timelines have been changed, and storylines altered etc. Over the past six months or so, the general storyline and at least four races have stuck. It was my hope that all of this would be built, completed and compiled by now, as it the hope of any project member or team. I should note ahead too, that the 5th and 6th races I planned to include (see: http://forums.filefront.com/st-a2-modding-editing/393319-number-5-6-a.html) are no longer being considered. I feel concentration ought to be on those four I already have, than to be worrying about others. Some time ago, someone (I believe Thunderfoot) said that he can't see me getting this project complete, or if not that directly, something to that extent. And to be totally honest, he is right. Alone, "I" cannot get this project complete. I don't have the skill, I don't have the time, and I am slowly loosing motivation. All I seem to have at the moment, are ideas, ships, a couple of stations, and screenshots. Whilst I've come a long way, and have some damn nice designs, I don't actually have anything working how I want it yet. The only thing I can safely say is complete, is that of the current ship / station scaling. Great projects are generally done by two types of people. The first being those with skill (see Achilles AoW and Major Paynes BI too name a few). The other being those within a team (see FleetOps, Future Tense, Future Wars, and the Babylon 5 Project among others). I sure as hell don't have the skill alone, and my team is all but non existent. The only other person who is working on this project on a more casual basis, is Aad Moreman, who is a brilliant guy, and very talented to say the least, but even he has his own time here and there, such as many of the models he has released over the past number of months, they've been items he has been working on along with doing things for me. There are others too, such as EO, Avon and Achilles that have helped in some small way with various items, and many others that have helped in some way or another. It seems however, that this hasn't been enough. Not at fault to them, as they have their own projects to work on, or their own real lives to contend with, Suffice to say, the simple fact is that without more help from people that are capable (and who care), this project isn't going to find its way to the community. I have no intention of releasing a half-built project, and even though a lot has been done already, there is still a fair bit to do. Therefore, this is my final shout out for help. I'll leave this thread open till April, gives people a Month. If it isn't going anywhere by then, I'll be officially canceling the project. I apologize in advance to those few followers, but it is best I don't drag on a never-ending released project and just admit defeat should it come to that.




pepperman

Cloaked in the Neutral Zone

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5th February 2004

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#2 11 years ago

Many times projects fail because they are either too ambitious or the project leader lacks skills in task management. Also, a fundamental challenge with volunteer-based projects is keeping people motivated during the course of the project. This can become increasingly more difficult as the project lingers on. So what can be done, you ask? Well, advertising and promotion are important. Re scoping the project so that it is more realistic and manageable Praise the efforts of your team both in private and in public Develop a build use build approach to the mod. Complete a section or a race and release it. Creates excitement amongst the community and a sense of accomplishment for the modders. Just some things to think about.




Cpt.BenSisko

Battlestations!!!!

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23rd March 2004

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#3 11 years ago

You'll always be SSA to me...I've been building my own mod for years...I have a lot to contribute..models, sounds, physics, weapons, odfs you name it i have it im sure..i have an entire Fed side fleshed out right down to build buttons and wireframes..i've tweaked my ship and station odfs to perfection..in my eyes of course...I've been watching DS9 constantly trying to get my battles to look half decent.. But enough of that..what do you need..I offer my services as whatever you need....and enough people around know who I am and what I've brought..although I haven't released anything...i've been porting models over for a while..Im the only one crazy enough to port the High Poly CG Sov with no poly reduction..along with the DJGalaxy class...and every other high poly vessel out there...Yes I am that crazy...again...what do you need...MSN me CptBenSisko




Guest

I didn't make it!

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#4 11 years ago

Ok I can help But what I need to know Is Exactly what you need done. This means everythings got to be set in stone and stay that way. As long as its not building new models I can take a crack at. PM instructions.




IKS

Fuck FIFA and fuck France

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15th February 2006

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#5 11 years ago

Ash, question - How much have you actually got completed?

I ask this because if you have the main parts done, such as techtree's, fleets and gameplay AI you can release it as pre-beta.

That way you can take some pressure off of yourself, gain vital feedback and get new vested interest from modders who might like to join in getting it complete. Then every few weeks you can augment the mod with version releases and then in the end when you are happy recompile it and release it in one final package




captain rich

The forums staffers think I'm Cool

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10th March 2008

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#6 11 years ago

Im not doing any mods at the moment so I can help out. PM me with what you want me to do.




Flash525

The Carbon Comrade

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14th July 2004

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#7 11 years ago

Well, is nice to see some feeback. I would like to say before I reply to the quotes, that I'd ask those offering help, to only do so if they're actually able to help. I've had a number of people over the years who've said they'd help, and I've taken extended time getting things together for them, yet, they've never actually done anything.

pepperman;4832040Re scoping the project so that it is more realistic and manageable[/quote]This never seems to work so well. The minute I start changing that little thing, I end up making enough changes, to put the project back a couple of weeks / months.
pepperman;4832040Praise the efforts of your team both in private and in public[/quote]This I have done.
pepperman;4832040Develop a build use build approach to the mod. Complete a section or a race and release it. Creates excitement amongst the community and a sense of accomplishment for the modders
.[/quote]This was something I was never too keen on doing. For large projects, that have six, eight, ten races etc, then sure, but for a project that only has four races, it isn't such a great way to release. If anything, I'd do it in two parts, but then, the entire storyline is based around all four. Would be hard coming away from that now.
Cpt.BenSisko;4832079You'll always be SSA to me...[/quote]And to think I've been trying to get away from that for years. :lol:
Cpt.BenSisko;4832079I've been building my own mod for years...I have a lot to contribute..models, sounds, physics, weapons, odfs you name it i have it im sure..i have an entire Fed side fleshed out right down to build buttons and wireframes..i've tweaked my ship and station odfs to perfection..in my eyes of course...I've been watching DS9 constantly trying to get my battles to look half decent..
I commend your efforts here. :) You've got further than me in some ways. [quote=Cpt.BenSisko;4832079]Im the only one crazy enough to port the High Poly CG Sov with no poly reduction..along with the DJGalaxy class...and every other high poly vessel out there...Yes I am that crazy...again...what do you need...MSN me CptBenSisko
High Poly Objects aren't going to fit too well with me, nor this project. I already have models that I feel are too high, but have made a few exceptions. I am hoping this project will run on most systems. As for items your willing to share, it would be easier if I knew what you had..? [quote=starfox1701;4832202]Ok I can help But what I need to know Is Exactly what you need done. This means everythings got to be set in stone and stay that way. As long as its not building new models I can take a crack at. PM instructions.

Before I say what I need done, I'd first need to know what you can do. Such as, are you any good with sprites, textures, tech files etc? You've said models are out of the question, but what can you do? [quote=IKS;4832716]Ash, question - How much have you actually got completed? I ask this because if you have the main parts done, such as techtree's, fleets and gameplay AI you can release it as pre-beta.Like I said earlier, I don't really want to be releasing any Beta or such. This would actually be more work for me, and doesn't guarentee any help following. As for what I've got done, I've planet textures complete (though not ingame yet, as I haven't got them working how I wish), I've got various ships and stations, along with various .odf files complete. Tech Trees and Sprites have hardly been touched. [quote=captain rich;4832858]Im not doing any mods at the moment so I can help out. PM me with what you want me to do.As with Starfox, it would be easier for me to know what you can do, before I ask things of you.




captain rich

The forums staffers think I'm Cool

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10th March 2008

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#8 11 years ago

I can: -Model -Kitbash Models -Convert Models -Sprites : only small things like glows. -Screenshots and Videos -Texture : again, only small things like glow textures. -ODF Files




pepperman

Cloaked in the Neutral Zone

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5th February 2004

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#9 11 years ago

Project management is a disclipine as well as an art. You seem like you have admitted defeat already. Personally, I would still suggest you consider giving an incremental approach some serious thought. The main idea behind it is to take a relatively large project and break it down into small more manageable tasks and celebrate sucess after each major milestone is accomplished.




IKS

Fuck FIFA and fuck France

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#10 11 years ago
pepperman;4833028Project management is a disclipine as well as an art. You seem like you have admitted defeat already. Personally, I would still consider you to give an incremental approach serious though. The main idea behind it is to take a relatively large project and break it down into small more manageable tasks and celebrate sucess after each major milestone is accomplished.

Thats what I have being trying to say