Zero Hour - the Past, the Present, and the Future -1 reply

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Cpt.BenSisko

Battlestations!!!!

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23rd March 2004

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#11 11 years ago

Pretty much...all you need is to ask my friend...its so hard cuz i have so much lol..and trust me..high poly models arent the problem ever..its the res of the textures that can drain systems down...




Achilles

I stole fire from the lighter!

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13th January 2003

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#12 11 years ago

well Ash has always been very supportive to his team so no question there.

I've never had any skill at running a team, not sure why but I always figured why ask others when I could learn to do it myself. I also suck as a team member, something in me rebels and I end up slacking off.

oh it appears I'm rambling again, I had a point somewhere. You are probably being too hard on yourself, it's a massive project and I'm going to agree with Pepperman here, release it in bits, even a closed beta or something released to some modders would drum up interest in helping.




Guest

I didn't make it!

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#13 11 years ago

Sprites odfs Texture manipulation Model conversion Kitbashing




Dontai

I want to be like Revenge

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25th January 2006

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#14 11 years ago

this is another case of gone to far and their is no coming back. If you set your sights on the moon you will never make it. It got to be more down to earth. You set your sights beyond your limitations. It a shame, but i think you should try to salvage this, and make this less for us and more for you. Make a mod you will play and not stop, then let the game make the motivation. So pick a race and finish it. If it take another 400 year who cares? Rome wasn't built in a day. Were are all human, humanity takes along time to do any thing.

my only point is to relax. Make a mod for your sake, making a mod you can't just literally jump in and play is pointless. You got to make the game fun enough that you want to add just one more thing. Not add one more thing because it set in stone. ideas change and evolve through form and function. So must you ...




StarBlade

www.starbase34.net

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7th January 2006

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#15 11 years ago
Aerilon;4832970I don't really want to be releasing any Beta or such. This would actually be more work for me, and doesn't guarentee any help following.

You've revised Zero Hour so many times nobody knows what's in or out besides you. And this mod's been in production for so long that nobody can see what it offers that isn't already available for download in other mods like Art of War, FleetOps or even the older Borg Incursion mods.

I would strongly recommend releasing an immediate beta of at least one race in order to give people an idea where it is you're at, what it is Zero Hour has to offer besides new models and new planetary textures, and why it is they should want to help you. The release of Art of War in sections rather than all at once has made it one of our most popular recent total conversions. Even Dogs of War (which was never released for whatever reason) had a couple of ships and a few hundred PotDs released by way of marketing.

Furthermore, I don't understand why, if you have new ship / station / planet work in the vault, you're still insisting on forging them into a total conversion before releasing them. As pepperman points out, you sound pretty frustrated and downbeat about the whole process. It might be a good idea to package what you have as individual mods or mod packs, release it, then go back and use your own (or improved versions of your own) stuff and put together your mod based partially on new stuff and partially on what you already have. Dan1025 has proven how effectively single-ship mods or single-concept mod focus (in his case the Cardassian full race) generates the two things you don't have: vested interest from the community in what you're doing, and a sense of accomplishment that regenerates your interest in actually continuing.

Just to give you an idea, because I do pay attention to these things.... you've had more nicknames in the past year than released, complete mods. That says a lot to me, and I can appreciate the apparently difficult transition you're going through in terms of where to focus your attention between real life and this community, and who knows where else you're devoting your energies.... you've got yourself considerably overextended here. If this were an A2 battlefield I'd tell you to consolidate your existing position and figure out where to make your next advance instead of holding onto abstract objectives that come way down the line. Maybe it's time to let the dubious prestige of total conversion aside for a bit and just focus on being a regular contributor to the modding community for a while?

You've never objected to my leveling with you before and I hope my frankness meets no offense, as none is intended.

:cool:




Avon

Ageing Rapidly

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27th October 2006

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#16 11 years ago
Aerilon;4831804 Anyway, over the past three years, people (team members) have come and gone, ships have been replaced, timelines have been changed, and storylines altered etc. [/quote] I think that's part of the problem mate. Most women choose shoes faster than you make decisions on mod content:p More importantly, you never stick with what you have and move forwards. You are always going back over completed stuff and changing/scrapping it. One step forwards, two steps back??
Aerilon;4831804 I don't have the skill, I don't have the time, and I am slowly loosing motivation. [/quote] Here lies part of the problem. People dont want to devote large amounts of their time to a project, that maybe going nowhere. Especially if the mod leader has all but given up.
Aerilon;4831804 All I seem to have at the moment, are ideas, ships, a couple of stations, and screenshots. Whilst I've come a long way, and have some damn nice designs, I don't actually have anything working how I want it yet. The only thing I can safely say is complete, is that of the current ship / station scaling.[/quote] Again we seem to be going backwards. Last year the Cardies were all but complete, klings were coming along. Feds had been revised so many times, I thought you had finally got them sorted. Has most of this been scrapped again? Also why is nothing working how you want it yet? Each time I speak to you, you say you are waiting on models. I assumed that meant everything else you have so far, was done and working in-game?
Achilles;4833450 well Ash has always been very supportive to his team so no question there. [/quote] Agreed.
Achilles;4833450 I also suck as a team member, something in me rebels and I end up slacking off. [/quote] I must admit I have the same problem, as Ash will confirm:D
Achilles;4833450 You are probably being too hard on yourself, it's a massive project and I'm going to agree with Pepperman here, release it in bits, even a closed beta or something released to some modders would drum up interest in helping.
Yup. I would bite the bullet Ash. I would think it's time to give this some serious thought now. Maybe single race releases might be the way to go. [quote=Dontai;4833614] It a shame, but i think you should try to salvage this,
Absolutley [quote=Dontai;4833614] my only point is to relax. Make a mod for your sake
The most important point here, and the only reason to make such a large project in my opinion. It should be for you, first and foremost (as I've said many time before)......you do tend to try and please/include the community at every step/decision. Try just making the mod how you like it, and to hell with trying to please everyone else.......'cause you never will;) [quote=the Starfleet Kid;4833626] You've revised Zero Hour so many times nobody knows what's in or out besides you.
Lol, so true. [quote=the Starfleet Kid;4833626] Just to give you an idea, because I do pay attention to these things.... you've had more nicknames in the past year than released, complete mods. That says a lot to me
Totally agree here. Same as the 3 different Zero Hour logos we've had in the last 2 years. Procrastination is a killer of mods. Prioritise, my friend;) Are these things really that important? [quote=the Starfleet Kid;4833626] I hope my frankness meets no offense, as none is intended.

Same here. You know I always speak my mind. Anyway, I still have that last list you sent me, sitting on my desktop, and I have started the first shipyard. However, as you know, things have not been that great for me lately. You will definately get a few more bits out of me some where down the line (assuming you still want it) To summarise: Chin up, and knuckle down:uhm:




Dontai

I want to be like Revenge

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25th January 2006

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#17 11 years ago

At any rate(what ever your name is now) I Think it's time to quit, give up and start with a fresh look. I hate to bring hitler in to this, so please insert the method of killing me swiftly. Hitler had high hopes as well. My point is high hopes can be used for good or evil. In this case evil, their weakening you. You want this amazing mod, but it just not doable. Some times to achieve victory you have to accept defeat. Some times your best bet is to back down to rebuild. You need to go at it like Achilles. Achilles had his mod for literally a year, i think, that he kept for himself. The decision to release it was done later when he decided he would share his idea with modern day world.

You are still thinking wrong. Think about you, dont think about what we want. Pick the federation, add your favorite ship, balance the weapons. Play your own mod, and when you feel you want something new add it. That is how mods are formed. Their formed on fun not ideas. Make this your personal mod that you are making to play in your free moment, not to become the next greatest thing for a2. Hell balance the weapons first, even BI1-3 didn't get that right.

Ps:

what happened to post above me?




StarBlade

www.starbase34.net

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7th January 2006

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#18 11 years ago
Avon;4833777I still have that last list you sent me, sitting on my desktop, and I have started the first shipyard. However, as you know, things have not been that great for me lately. You will definately get a few more bits out of me some where down the line (assuming you still want it)

Of course I do, my friend. Just take your time with it, we'll still be there whenever you're up to it.

:cool:




086goinfast

NObama

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7th March 2006

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#19 11 years ago
Dontai;4834199what happened to post above me?

Check out the announcements section every once in a while lol.;) http://forums.filefront.com/4834508-post94.html




Flash525

The Carbon Comrade

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14th July 2004

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#20 11 years ago
Dontai;4834199what happened to post above me?[/quote]Good job I kept my post on Word isn't it? I've have been ticked off if I'd lost all that for good. See:
captain rich;4832999-Model
-Kitbash Models -Convert Models -Sprites : only small things like glows. -Screenshots and Videos -Texture : again, only small things like glow textures. -ODF Files
You say that you can model, but that you can only do basic texture work? I assume by this, that you don't fare too well with creating a model, and texturing it? Modeling aside, people that can work with .odf files will be a great help, just I don't know where I am with that at the minute. If you are defiantly interested, I'll get back to you?
pepperman;4833028Project management is a disclipine as well as an art. You seem like you have admitted defeat already. Personally, I would still suggest you consider giving an incremental approach some serious thought. The main idea behind it is to take a relatively large project and break it down into small more manageable tasks and celebrate sucess after each major milestone is accomplished.
IKS;4833035Thats what I have being trying to say[/quote][/quote]From what Ben has been telling me, this seems the best way for me to go at the minute. I appreciate both your input (in that you meant the same thing anyway) ;)
Achilles;4833450well Ash has always been very supportive to his team so no question there.[/quote]:)
Achilles;4833450You are probably being too hard on yourself, it's a massive project and I'm going to agree with Pepperman here, release it in bits, even a closed beta or something released to some modders would drum up interest in helping.[/quote]I don't want to be releasing 'Betas'. What I may do though, is release my Federation side (that being the one most complete) with a few 'toys' as map units, and then release the other races lateron.
With the Federation, will come the planets, background, asteroids and such, so all the hard would should be done. The other three races (providing I get the models sorted) should then be a walk in the park. Just a case of putting them together. Just a plan at the moment mind. May be that the map enhancments come at another time, though will see.
starfox1701;4833565Sprites
odfs Texture manipulation Model conversion Kitbashing[/quote]The ability to work with Sprites would come as a great help to me, as with the .odf modification (as mentioned above). What can you do with sprites though? Change Nebulas and Asteroids etc, or just the more simple wireframes and build buttons?
Dontai;4833614this is another case of gone to far and their is no coming back. If you set your sights on the moon you will never make it. It got to be more down to earth. You set your sights beyond your limitations. It a shame, but i think you should try to salvage this, and make this less for us and more for you. Make a mod you will play and not stop, then let the game make the motivation. So pick a race and finish it.
Make a mod for your sake, making a mod you can't just literally jump in and play is pointless. You got to make the game fun enough that you want to add just one more thing. Not add one more thing because it set in stone. ideas change and evolve through form and function. So must you ...[/quote]I Thank You for your words. Your probably right on track. I am (and have been) trying to cram a lot in. Just I have high hopes for this project. Many projects, people download and strip bare for their own use, or other mods. I would like people to actually play this, as I have done with others (such as AoW, BI etc).
the Starfleet Kid;4833626You've revised Zero Hour so many times nobody knows what's in or out besides you. And this mod's been in production for so long that nobody can see what it offers that isn't already available for download in other mods like Art of War, FleetOps or even the older Borg Incursion mods.[/quote]This is one thing that wont be a problem anymore. Though I've far to go, I know exactly where this project is going, and what I want out of it. It is just getting there that seems to be the problem.
the Starfleet Kid;4833626I would strongly recommend releasing an immediate beta of at least one race in order to give people an idea where it is you're at, what it is Zero Hour has to offer besides new models and new planetary textures, and why it is they should want to help you.[/quote]At the moment, I don't really have a working Beta (unless people enjoy flying ships around that can't actually fire at each other). Playing a game whilst using Self Destruct as your only weapon could take some time... ;)
the Starfleet Kid;4833626As pepperman points out, you sound pretty frustrated and downbeat about the whole process. It might be a good idea to package what you have as individual mods or mod packs, release it, then go back and use your own (or improved versions of your own) stuff and put together your mod based partially on new stuff and partially on what you already have.
This is one thing I really don't wish to do. Granted, I may release things in stages, but I don't want all this work to end up as single ship files, or ship packs etc. [quote=the Starfleet Kid;4833626]Just to give you an idea, because I do pay attention to these things.... you've had more nicknames in the past year than released, complete mods. That says a lot to me, and I can appreciate the apparently difficult transition you're going through in terms of where to focus your attention between real life and this community, and who knows where else you're devoting your energies.... you've got yourself considerably overextended here. If this were an A2 battlefield I'd tell you to consolidate your existing position and figure out where to make your next advance instead of holding onto abstract objectives that come way down the line. Maybe it's time to let the dubious prestige of total conversion aside for a bit and just focus on being a regular contributor to the modding community for a while? You've never objected to my leveling with you before and I hope my frankness meets no offense, as none is intended.

I've always appreciated your words of wisdom (if you'd call them that). It is nice to have an outside perspective once in a while, if only just to knock me back down to reality. I thank you for the above paragraph too, though I'd rather focus on ZH as a TC than work on single ship projects at this very moment. Rest assured, I'll try to get back into that after I'm finished here. [quote=Avon;4833777]I think that's part of the problem mate. Most women choose shoes faster than you make decisions on mod content More importantly, you never stick with what you have and move forwards. You are always going back over completed stuff and changing/scrapping it. One step forwards, two steps back??haha, what you say is true, though I've made some significant changes / decisions lately. I'm no longer going backwards. Its either forwards, or paused. ;) [quote=Avon;4833777]Here lies part of the problem. People dont want to devote large amounts of their time to a project, that maybe going nowhere. Especially if the mod leader has all but given up.Makes sense. [quote=Avon;4833777]Again we seem to be going backwards. Last year the Cardies were all but complete, klings were coming along. Feds had been revised so many times, I thought you had finally got them sorted. Has most of this been scrapped again?Turns out I wasn't happy with some of the Cardassian designs. Others that were being used seemed too... conveniant, as in, I was using ships that looked all too similar in concept. I want (and still do) a little variation. To date, I'm five ships short, though the ideas / concepts for them very much exist. Just a case of having them built. Klingons are still in a bit of a pickle. As for the Federation, in terms of combat ships, they're complete and ready to go (at least, ready to be hardpointed and such). I've got the fleet together for sure, consists of 12 ships (which is what I was aiming for). There are many more designs that i'd like to incorperate though, however, they'll have to wait for another time. [quote=Avon;4833777]Also why is nothing working how you want it yet? Each time I speak to you, you say you are waiting on models. I assumed that meant everything else you have so far, was done and working in-game?Not so. My main concern with this project was models. I figured I couldn't really create zero hour until I had the models, thus made them my first priority. Everything else, such as Nebulas, Map Backgrounds etc can be worked on later (hell, I even created some new backgrounds not that long ago, look pretty neat). Just for me, I figured that without the actual models, the project wouldn't go anywhere, thus I made them the item(s) to get first. As for what isn't going how I want - Planets are a current issue. I had 'invisioned' them to a similar state as the FleetOps planets, though can't seem to work out how they've done it. I'm not very good with sprites and the lark. [quote=Avon;4833777]I must admit I have the same problem, as Ash will confirm=p [quote=Avon;4833777]Totally agree here. Same as the 3 different Zero Hour logos we've had in the last 2 years. Procrastination is a killer of mods. Prioritise, my friend Are these things really that important?Every MOD needs a logo. ;) Besides, they don't take that long, and as I became more and more confident with Photoshop, I played about, and created something better. [quote=Avon;4833777]Anyway, I still have that last list you sent me, sitting on my desktop, and I have started the first shipyard. However, as you know, things have not been that great for me lately. You will definately get a few more bits out of me some where down the line (assuming you still want it)Of course I still want them. :lol: what sort of question is that? =p And I know of your recent troubles, I don't expect anyone to jump back from such situatuions. I am curious though, as to what was on that list... what is the shipyard for? - you'll have to pop me an e-mail I think... [quote=Avon;4833777]Chin up, and knuckle downYessir!