Im from germany, played Star Trek Armada 1+2 in english and german and love it.
I looked on some of the mods, some are great, some are interisting.
But i have an idea for some "modders" (i have no idea how to mod an i think, im to old to learn it :))
Is it possible to create a Multi-Universe mod?
First, is it possible to make more "Races" when chosing his Fleet? If yes, the following must be splited in smaller pieces
So one Side play "Star Wars" (including the known ships of Rebels, Imperium, Republic, Trading Company etc and as Primary Weapon the Death Star)
-Second Side Star Trek Universe with Deep Space 9 asmaximum Station, multiple Races, such as Borg with multible Bulidings of the Races (i dont know all the Races.)
- Babylon 5 - Universe with Babylon 5 as Mother Station, Shadows, Vorlons, Minbari, Centauri, etc..
- Star Gate - Universe with Goa-Ulth (or how they were written), Anticues, wraith and others
- Galaxtice (Cylons etc)
I bet, some other Films/Series or Books have some other Universes with Ships to use!
This would ba massive work, but many Ships, Stations and other are already existing, so if there are on ore more modders working on a mod like this and balance it, so that at the and all races have a chance, this will be geat.
The thinking of a Vorlon ship, fighting with the Enterprise while interrupted by the Death Star would be funny...
I cant offer much help, only to translate in german (for multilingual purpose), but i hop, you find this idea funny or good enough to try?
The best option would: You "Must" not build all Stations, but you can (for example the exiosting Borg Stations/Cores included to the Borg can later be build but must not)
Hop for fun
6th February 2005
Yes, its possible.
As most of the mods exist already (for instance, the SWFC and B5 mods) You could combine them. The main problem would be balancing the ships against each other, as different mods use different balancing systems.
Do we have any budding ODF modders that would like to give it a go? No moddelling would be required as all of the models are already out there, so all you need to do is get permission, copy and paste and fix the races.odf and the tech tree.
IWL: Klingon Defense Force
10th June 2005
Well, I've been wanting to combine all genres since the beginning. I've done much toward this goal (now helping dev the BSA for this) but I'm not the only one. Several others have been working on variations. It seems most are put on hold for now but, as they're fairly complex projects, they tend to take a while. I'll eventually get mine out, but I'm focusing on BSA now, so anyone else making progress?
6th February 2005
Thinking about it, didn't the vengeance mod do this a few years back?
Freyr;4039780Thinking about it, didn't the vengeance mod do this a few years back?
I dont know the vengeance mod, i only tested the Dominion mod, which was in Version 1.4 very unbalanced against all other Races, (in my opinion).
Sounds, like some are interested.
If i could help, i would be glad to to, for example translate in german ( i knew some german Players who would love that mod).
And, if it qwould be helpful, my ability to coordinate projects.
So, i guess, the first of all questions would be, how many Races can be selected in the Multiplayer menu and then look, what are combined.
For Example, most Star Trak Races could work together, but not Borg, and Species 8472 is an other extreme.
On Babylon 5, there would be most Races together, except Shadows (and their Allies).
So i guess, normally the most common Alliances from the Films etc, would the first Races, the Special "enemies" would be the last
Depending on the Number of selectable Races.
The Balancing should be not too difficult, i guess. Normally the "greatest" ships of each Races should be even in a battle against another one, or the building price or time have to be more etc.
Some Unice Buildings (if Possible to make unique Units), like the Death Star,, should be extreme expensive and normally in 2fast" games not able to buildm only in long-term Games.
A giant Multiplayer Map especially designed for those Multi-Combat would be glad with many space in the middle for battle and defendable starting zones linke the asteroid map.
That would be my ideas for it.
I'm not crazy... Not always
17th May 2005
There have been several attempts at a mod like this, none got very far due to the large amount of model work involved.
The 6th Day
7th August 2002
A mod such as this, aside, from the amount of balancing work involved, also require q food knowledge of the race sides.
A mod I started developing and still have a large set of backups for is my Fighters In Conflict. It was going to be a mostly, fighter based mod with capital ships that could "launch" (which really meant build them) fighters from them. What made it prohibitive is the small fact that I wanted to have the fighters launched properly. Still. It is perfectly possible.
IWL: Klingon Defense Force
10th June 2005
DarekiusXurax;4041501 Sounds, like some are interested. So, i guess, the first of all questions would be, how many Races can be selected in the Multiplayer menu and then look, what are combined. ...DX
Yeah, I want an all genre mod, but I'm so busy it will be a while till I can get back to it. As for how many selectable, I've had 10 different races at once. And I tested with over 20 copies working, but someone said over a certain limit, the AI won't work- I've not looked into this. Suffice to say, you can have allot more that stock.
Yes, there is a need of the Races and the balance is every time on every modification a problem, i think.
Because the races would have no power against each other in reality, this balance must be done manually and i think the primary balance objective is to balance all sides, that there is no over-powered race. Al Races should have equal power at the end, depending on their strength and weaknesses.
As a general Idea for the balancins there should be a Power level from 1 to 100 (example) and walle Ships and Stations, etc of a race should hot have more than 10 times of the maximum power level (for ecample).
Normal Space Stations should ba at an eaual Power level.
I think, the most Ships have an equivalent in the existent Star Trek Races, only the Special Ships (Death Star for Example) or special Stations (Borg Hub etc) have special Powers. So a Race with the "ultimate" Power of a Death Star should have a little weaker Ships than other and the Death star is difficult to Buiild and only one Time (or so).
Maybe the greatest Power-Ship of Each Race would be like the Death Star, but that is irrealistic.
On the Races i know, only the Borg have a Ship with equal or more Power than the Death star (Seen on the Intro of Armada 2, the Cube with 8x8x8 or more Cubes with the Size of a planet)
So i dont see the balance Probklem so hard. Only the modification of the existing ships isa little work.
And i guess, in the Beginning for testing all Special Abilities should be disabled, the standard "Power" should be first Balance. If a Ship ains one, or more Special Abiility, the Power (Defense and / or Attack) should be lowered or so.
The only Real Problem ist the Harp/Hyper/Lightspeed, i think. Warp at Star Trek, HyperSpace a Babylon 5, Lightspeed at Star Wars.
I think, all is tchnically the same /it improves Speed), so it must not be modificated first (the Gate for Hyperspace etc)
And, if there are Textes to translate, i would be proud to to it.
Hello again, i am back (F.. i wrote my name during registration wrong and dont know, how to correct, damn)
So i have an Idea about this multiverse-Mod(s):
I think, not all creators know enough about all universes, but some people know something.
So some people build a race and then add it to the multiverse-mod. Some mody could surely be working alone.
For my knowledge, some mods are particulary existing: -Star Trek (i bet, some Races were still missing :) - Babylon 5 (Centauri, Naarn, Minbari, Earth, Shadow, etc) - Star Wars (Old Republic, Empire, Rebels...) - StarGate (Earth, GoaUld, Asgard, Ori, Ashen(small))
I think, other Universes does exist. So, you think its possible?