Aad's Galaxy Class problem -1 reply

Please wait...

SFC3

HL2: Leak: Mod Fan/Geek

50 XP

15th May 2008

0 Uploads

528 Posts

0 Threads

#1 10 years ago

I'm have a problem with Aad's Galaxy Class. The button to separate the ship is not there, And I don't mean that is isn't the button is invincible. Here's the odf: #include "battle2.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip unitName = "Galaxy Class"

//tooltips tooltip = "FED_GALAXY" verboseTooltip = "FED_GALAXY_V"

//Race which can build ship & starting race of ship race = "federation"

//Amount of time required to build ship buildTime = 30.0

//Number of officers required to build this ship officerCost = 10

//Number of crew required to build ship & Starting crew crewCost = 500

// don't use the horrible old % crew loss on damage saneCrewLossMethod = 1

//Dilithium Cost to build dilithiumCost = 350

//Metal Cost to build metalCost = 50

//Max Shield Strength & Begining Shield Strength <500 maxHealth = 720

// Hitpoints

shieldGeneratorHitPoints = 150 enginesHitPoints = 130 weaponsHitPoints = 150 lifeSupportHitPoints = 140 sensorsHitPoints = 140

//Rate at which shield recharges (points per second... we think) shieldRate = 8.0

//Maximum Value of Special Energy maxSpecialEnergy = 0

//Rate at which special energy recharges (points per second... we think) specialEnergyRate = 0

//**********************************************************************

//********************************************************************** //SHIP NAMES

//Possible Craft Names possibleCraftNames = "USS Odyssey" "USS Ulysses" "USS Argo" "USS Pequod" "USS Frontier" "USS Geronimo" "USS Scimitar" "USS Trident" "USS Citadel" "USS Persia" "USS Valhalla" "USS Andromeda" "USS Dominance" "USS Reverent" "USS Formidable" "USS Perseus" "USS Renown" "USS Rylander" "USS Goodman" "USS Taylor" "USS Berry"

//********************************************************************** //ART PARAMETERS & WEAPON NAMES

// Weapon Name (ex. "gphaser" -> gphaser.odf) weapon1 = "fgphas" weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp15" "hp26" "hp29" // Photon Torpedoes weapon2 = "fgalaxyphot" weaponHardpoints2 = "hp30" "hp33"

// Saucer Separator weapon3 = "ggalaxysep" weaponHardpoints3 = "hp50"

// Hardpoints to hit for various systems and other locations.

enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp29" "hp28" "hp29" "hp30" shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20" sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25" hullTargetHardpoints = "hp06" "hp08" "hp10" "hp12" "hp14" "hp16" "hp18" "hp20" "hp22" criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp21" "hp23"

//**********************************************************************

//********************************************************************** //CREW STATUS MULTIPLIERS //The multiplier for the delay between shots for weapons while in yellow status weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status weaponRed = 2.0f //**********************************************************************

//********************************************************************** //MESSAGE & SOUND PARAMETERS

eventSelect = "Cruiser1Select" eventAcknowledge = "Cruiser1Acknowledge" eventAttack = "Cruiser1Attack" eventStop = "Cruiser1Stop" eventMove = "Cruiser1Move" eventRepair = "Cruiser1Repair"

//**********************************************************************

//change the scale

ScaleSOD = 0.48

hotkeyLabel = "HOTKEY_F2"

// take out the special weapon autonomy show_sw_autonomy = 0




Freyr VIP Member

A2Files Staff

46,876 XP

6th February 2005

11 Uploads

4,275 Posts

0 Threads

#2 10 years ago

It's not a problem, it's a feature. =p

One thing i've never understood with the whole ship separation thing; Why would you want to separate the 2nd weakest battleship in the game into 2 ships that are less powerful still?




Guest

I didn't make it!

0 XP

 
#3 10 years ago

I see the problem already and it is an easily fixable ODF change. Look at the following line: show_sw_autonomy = 0 It is set up as a yes/no statement, with "0" equaling "no". Change the "0" to "1" and you should be good to go.




Chiletrek

Warriors from Fluidic Space

50 XP

8th August 2004

0 Uploads

682 Posts

0 Threads

#4 10 years ago

Hello: If what Thunderfoot006 doesn't work, you can try changing the hardpoint associated to the special weapon, because hp50 does exist in the stock model, but it may not exist in Aad's version of the ship. Try to change the hp50 by another hardpoint that exists in the model (better if it is a weapon hp) and try again. Good luck!




Shuttlebay 2

don't worry, it'll fit

50 XP

14th August 2004

0 Uploads

7,022 Posts

0 Threads

#5 10 years ago

That shouldn't have to be it either. I have Aad's Galaxy, and I replaced the "ggalaxysep" with the stock seperation weapon, then it works.




SFC3

HL2: Leak: Mod Fan/Geek

50 XP

15th May 2008

0 Uploads

528 Posts

0 Threads

#6 10 years ago

Whats the name of the galaxy seperation weapons?

EDIT or stargazer give me yours




Shuttlebay 2

don't worry, it'll fit

50 XP

14th August 2004

0 Uploads

7,022 Posts

0 Threads

#7 10 years ago

I'll send them to you (fgalaxy.odf, fsaucer.odf, fbbridge.odf and the 2 seperator weapons) probably in the next 10 to 20 hours. You can probably make the techtree work for yourself ;)




SFC3

HL2: Leak: Mod Fan/Geek

50 XP

15th May 2008

0 Uploads

528 Posts

0 Threads

#8 10 years ago

Now it crashes if I try to use Separation




Shuttlebay 2

don't worry, it'll fit

50 XP

14th August 2004

0 Uploads

7,022 Posts

0 Threads

#9 10 years ago

I think I know what's wrong. I think the physics file I use is different from the one you have. If it isn't that, it's because I have different weapons (phasers and photons) in the saucer and bbridge odf's. Change them to stock and you should be fine.