AI problem -1 reply

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buffywillow1985

Join the fight! Stargate Wars

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12th December 2005

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#1 11 years ago

Why is it when I play an instant action game, sometimes the computers just sit there and do nothing?




Freakydude

You will succumb to the Freaks

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24th August 2006

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#2 11 years ago

It's only sometimes? Did you adjust any settings or is it stock?




buffywillow1985

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12th December 2005

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#3 11 years ago

I'm using the 1.1 patch, and it started when I tried to use a non-stock map in instant action.




AdmarilRyan

I'm not crazy... Not always

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16th May 2005

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#4 11 years ago

I have noticed this problem at times, especially when there are numerous AI players involved.




Freyr VIP Member

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6th February 2005

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#5 11 years ago

To be honest, I have never noticed this though that probably has something to do with me not playing the AI. :)

Before we go into anything else, have you modified -ANYTHING- in your installation? New ships etc?




Avon

Ageing Rapidly

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27th October 2006

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#6 11 years ago

Chances are, its the map itself. If I remember correctly, it's something to do with the starting locations, and the amount of room for the AI to build in.;)




Guest

I didn't make it!

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#7 11 years ago

It is the map. If the AI doesn't have enough room or resources close enough to build, it will not do anything but sit there.




Freakydude

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24th August 2006

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#8 11 years ago

Wow, never knew the AI was so picky.




Guest

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#9 11 years ago

The AI always needs more space to build up a base of operations than a human player does. This is pretty standard throughout RTS games. The dev team always puts a nice big zone around buildings because they don't want all the AI's units to move forward, bump the building, stop, and get caught in this loop for the entire game. Start a two player game with a deep map. Then press ALT-V to clear the fog and scroll over to the AI part of the map and watch. The AI will spread stations all over the map, vertically as well as horizontally. This is especially noticable on one of the smaller maps or one with limited resources, such as Third Winter. It isn't a big problem with SP missions because the designer/modder can script in exactly where he wants the AI to build something. Even then, there is always a margin for error built in. On a side note, if you want a challenging game against the AI, try one of the maps that Achilles wrote the buildlist for. Achilles AIP's are very aggressive, offense oriented, and don't build fleets of scouts.