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redmanmark

Slightly cooler than a n00b

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19th May 2005

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#1 14 years ago

hi there, im making models for a breen race im making and i followed the big book of modding to a T but no matter what happens it comes out like this

problemie2.jpg

im using max 5 for converting and im using CS2 to do the alpha, i created the alpha by going to channels and creating a new channel which is black and called alpha 1, and then i make the bits white that want to glow but this is what i get? i have been playing around and basically its making anything thats pure white just seebale rahter then illuminate and anything thats not white transparent... why i wanted it so that anything that is a shade og white ignores light and so appears ot glow like any other model :( please any help is welcome

any help appreciated thanks

oh and its the A2 Exporter




kel333

IWL: Klingon Defense Force

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10th June 2005

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#2 14 years ago

I don't know much about modeling (or CS2... is that a texturing prog?) but to get the effect I think you're asking for, in your paint program: First, flatten the image, then select by color (or shape, if the threshold slider won't let you get all the places you want to glow/ alternately, you can try different things but the end result should be all the "glowing" areas selected) all the places you want to glow. Next, you should set the selection to the Alpha channel of your paint program. Save and test. If anyone with more experience want to correct me if I'm wrong, I wont be offended. ;)




Shion

I don't spend enough time here

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8th May 2006

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#3 14 years ago

I have no idea how max works, but I know that with Milkshape this happens when you try and use textures with Alpha that aren't asigned to the model. Did you add the Alpha channel after you assigned the textures in Max? If you did then go back in and reassign the textures with the alpha channels again.




Freyr Advanced Member

A2Files Staff

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5th February 2005

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#4 14 years ago
kel333;3302811I don't know much about modeling (or CS2... is that a texturing prog?) but to get the effect I think you're asking for, in your paint program: First, flatten the image, then select by color (or shape, if the threshold slider won't let you get all the places you want to glow/ alternately, you can try different things but the end result should be all the "glowing" areas selected) all the places you want to glow. Next, you should set the selection to the Alpha channel of your paint program. Save and test. If anyone with more experience want to correct me if I'm wrong, I wont be offended. ;)

CS2= Creative Suite 2 (Abode Photoshop V9)




Majestic-MSFC

Majestic is thy Name!

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1st April 2006

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#5 14 years ago

When hardpointed did you add all the mesh parts to the model? (ie, m_groupname).




redmanmark

Slightly cooler than a n00b

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19th May 2005

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#6 14 years ago

i did what it syas to do in the big book of modding, in CS to i made my alpha channel as ai said above, went to channels tab, made a new one which was all black and then used white for the bits i want to glow.. in max 5 once again i do as the big book says, i apply it to diffuse and set it to none-apaque and then i click self immulincaiton and set it to alpha, if i choose a color as well like black the whole model in storm lights up like a bulb and everything glows, same for ingame. if i dnt choose a color what u see there happens. i have also hardpointed the model the way the big book says i have a Geomeotry hardpoint that is the child of "cylinder01" i only have one object and that is cylinder01

here is a picture of my tree

treekq6.jpg