Appling Textures To Model (Milkshape 3D) -1 reply

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HMS Frontier

Space The Final Froniter

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31st July 2006

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#1 11 years ago

I know how to assign textures to models but how to you get them where you whant them to go




F/\}{I´3$

Illiterate? I'm FahreS

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24th March 2006

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#2 11 years ago

select the mesh and then go to "Window" and open the Texture Coordinate Editor




Datarock VIP Member

Resynchronizing with RealitySorry, You're Not a Winner

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18th April 2006

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#3 11 years ago

:agreed Doing this require's an awful lot of patience and maybe hard to do first time.




HMS Frontier

Space The Final Froniter

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#4 11 years ago

Thanks but there are diffent options front top right and so on but if change one thay all change




Avon

Ageing Rapidly

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27th October 2006

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#5 11 years ago

As well as selecting the whole model, you can select parts or individual faces of the model, then open the Texture cordinator to texture them seperately. Try experimenting with the select/faces option and using 'ignore back faces'. Also remember you can hide any bits of the model, so you can get to hard-to-reach bits, and then select them for texturing. Hope that made sense;)




pepperman

Cloaked in the Neutral Zone

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#6 11 years ago

Recommend that you first try something very simple, say a cube with a texture map that will give you distinct paterns or words on each side. This will help you get the fundamentals down.




HMS Frontier

Space The Final Froniter

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#7 11 years ago

Thanks for all your help