Borg colony problem -1 reply

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Shuttlebay 2

don't worry, it'll fit

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14th August 2004

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#1 9 years ago

Right to the point: I installed the A2PP a while ago and since that moment my Borg colony vessel is unable to colonize anymore. It just stays where it is. I checked the physics file, but I couldn't see anything wrong with it (limited Physics ODF experience) and I checked the special weapon ODF, nothing wrong with that either... So if anyone is able to help, please :)




Warborg

Revenge was here.

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2nd August 2002

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#2 9 years ago

What is the crew amount? ... as it needs to have a certain amount to colonize. It's not uncommon to see one just "hang out". Most of the time a passing ship will beam some crew over given it the needed amount to colonize another planet




StarBlade

www.starbase34.net

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7th January 2006

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#3 9 years ago

The Borg colony ship seems to have an inability to fulfill its 'teapot' function (tip it over and Borg come out) with the A2PP. Something tells me it's because A2PP uses "smooth" rather than "borg" physics. I changed just this one ship .ODF back to using "bbatphys.odf" and something in the "borg" physics lets it do its teapot thing. Not that I particularly minded depriving the Borg of their ability to colonize accidentally. It's not like the AI is smart enough to realize they can conquer and assimilate whole planets colonized by enemy players. Sad but true.

:cool:




Shuttlebay 2

don't worry, it'll fit

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14th August 2004

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#4 9 years ago

Well, the settings were "borg" physics. And, I don't know where I got the idea, but I changed rollCoupling = 1, to rollCoupling = 0 and added: maxRotationSpeed = 0.75 And now it's working again :D