Federation Compilation Mod Error Reporting Thread -1 reply

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StarBlade

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#71 10 years ago
Knight-2000;4903985I hope a brand spanking new Concorde class... I know SFK likes that one :)

She's an old favourite of mine. I'm thinking I may have to see if I can beg for a little help and then do a re-texture of her all by myself. Now that I know how....

:cool:




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#72 10 years ago

HI, new here, yet not new to STA2. Been trying to get this mod to wrk all night have you. i like so many have followed everying to the letter, went and got the A2 upgrade project and i have both 1.1 and project 1.2.5 *for fleet ops* i go to the instant action and set up a fed game, just me and one other to test the mod. i get right to the end of the load bar, and i get a nice ctd with error reporting options. i admit i installed the A2UP after the installation of the mods files and document edits. so i ran thro them again to see if anything changed. nothing did from what i saw. So i am very confused a rather bit frustrated and looking for an answer. i looked up and down this thread and couldnt find much what seems to be a common issue. so is it the fact that i have the project 1.2.5 for fleet ops? is it the fact that i even HAVE fleet ops connected to my build? or is it something i goofed up on? as far as the file editing goes. i put things at the end, and in some cases added the before the [EMAIL="*@end"]*@end[/EMAIL] emmiters* we'll say. thinking that was the end and that the edits DIDNT go after the suposed end of the file. did i goof here? a solution would be awsome as i cant wait to unleash federation hell upon them helpless lill borg cubes XD. oh and um...not to beat a dead horse but yall working on an .exe by anychance? thanks again shadow




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#73 10 years ago

oki if anyone is still out there. i figured out the installation part. now i have intense lag and jitter during battle phases. whats making my fps drop like a stone in a lake? other wise the game is wow... huge.. eheh like it aside from the lag..




Warborg

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#74 10 years ago

The lag could be caused by many things. There are alot of ships in this mod, high poly counts, there are alot of new weapons and to be honest modders nowdays are out doing what the original game was designed to do. Meaning the game was built off of 2001-2002 knowledge and these mods are being created off of today's knowledge and graphics.

I believe I saw somewhere that this Mod was not tested with the fop's 1.2.5 patch... so mixing the 2 is like going into deep waters without a lifeguard. It may run but it could also be the cause of the lag.




Freyr Advanced Member

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#75 10 years ago
shadowtrek101;4931340oki if anyone is still out there. i figured out the installation part. now i have intense lag and jitter during battle phases. whats making my fps drop like a stone in a lake? other wise the game is wow... huge.. eheh like it aside from the lag..

How old is your PC? A2U wasn't exactly a low spec mod in its own right, and combined with the federation comp pack it may cause problems on older machines.




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#76 10 years ago

@ warbborg, Yes i did find that the 1.2.5 fops patch system did not wrk with this mod. so i ended up striping everything and repatching for 1.1 only. added the nesseary programs * A2physics project, A2 upgrade project,* and got it to wrk. so you are right there. My thought is that the FPS could come from the A2UP? as *and this is to fryer* my PC isnt that old. its in the duel core family has a 512 Gforce 8700m GT *yes mobile im on a laptop* so i cant even begin to wonder why id get this lag during battle runs. if i had to guess id say my computer is not even about almost mabey a year old. i havnt had it for a year yet that im certain of. is that anything else youd lke me to answer? i realy appreciate the help :).




Freyr Advanced Member

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#77 10 years ago

When I was doing the Development for the Upgrade Projects latest release it was tested on my PC (which is a quad core Phenom with a Nvidia 8800 for graphics) and by a few testers with less powerful PC's and nobody reported performance problems. (which isin't the same as there not BEING any performance problems on less powerful machines!)

Seeing as your on a laptop, the processor is actually significantly slower than you'd think. A brand new laptop with a core 2 duo that my cousin brings round for LAN games gets outperformed to a stupid degree by my ~5 year old AMD64 based PC which my brother now has to a point where its performance is a standing joke.

Now, I think there is a good chance that your in a situation where you can probably get away with running the latest Upgrade Project release for high quality graphics OR the federation compilation pack because of the high quality models used. I might be wrong, but I suspect this is the problem.

You can check it by playing as one of the other races (ie, klingon vs klingon) as this will tell you if you can do one without the other if it works without grinding to a halt.

If it is this them i'm going to have to wait for the kid to pitch in, because I didn't have that much to do with the development of the compilation mod and I suspect he's more familiar with the more resource intensive ships than me.




Shuttlebay 2

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#78 10 years ago

I don't really have a problem with the mod, but I like to request something. I want to add some ships/stations individually. I can manage that on my own except for 1 thing. I don't have a TGA picture viewer, so I don't know which TGA's belong to which models. Can anyone make a Word(pad) file in which it is specified which textures belong to which model? (much like in GCM?) Thanks in advance




Warborg

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#79 10 years ago

This area has always been my weak spot in Modding. I use paint pro shop 7 to open TGA files but it doesn't say to what model(sod) it is assigned. I would think it would come from the sod program. I've been in a habit of copying all sod and all TGA files from Armada game versions to avoid missing textures.




StarBlade

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#80 10 years ago

Stargazor: even I don't have that sort of thing. I'd suggest using a program Major Payne introduced me to a while back called XVI. It's a hex editor, and it allows you to see the hexadecimal code that goes into the making of a .SOD file. I've always had fairly good luck getting results by searching for the word "default", then sorting out what the file name of the .TGA associated with it would be, based on that. Unfortunately, doing that for each ship and station (especially when some use the same .TGAs in different spots) could take a very long time....

Was there a specific station you had in mind?

:cool: