Graphics Issues -1 reply

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#1 11 years ago

Hi there ... thanks in advance for any help with this!

I'm trying to run Armada 2 on a virtual PC (using Parallels Desktop) from my Mac ... it's working fine. But I can only get certain things to appear if I set the graphics detail level to minimum... and my computer is definitely capable of much more!! (GeForce 8600 with 128mb) With the level set any higher, construction ships disappear (apart from running lights), and the construction grid that turns green if you're placing something right is invisible. Which makes things damn near impossible. Also, if it helps work out what's going wrong, when I switch graphics detail levels in-game, sometimes the textures on the other models disappear so they're just big grey blobs shaped like ships and stations! Also, the nebulas that are supposed to be red are invisible aside from a few white thunderbolts, regardless of whether the graphics level is set to minimum or not.

Again, if anyone can help me safely increase the graphics detail level to the true potential of my machine, I'd really appreciate it.




Freyr VIP Member

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#2 11 years ago

Those are certainly interesting effects. :)

The detail slider alters the settings in the ART_CFG.h file, which you can edit directly with a text editor. However, considering the effects your describing I think it would be better to attack the textures directly. (they are in textures/RGB)

Take the federation Sabre for an example, its filename is FDESTROY.tga but you will also have fdestroy_1.tga & fdestroy_2.tga, The files with 1 & 2 are the levels of detail. If you move or rename the lower levels of detail then the game will be forced to use the higher quality textures which should let you work around this. You could run a batch job to copy files containing "_2" and "_1" and then move files back for the odd ships that have problems (like the construction ships)




kel333

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#3 11 years ago

Strange indeed. The only thing I can suggest is there's an issue where bump mapping sometimes dissapears ships/stations on some systems. Try disabling bump mapping in the graphics details. See if that helps.




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#4 11 years ago

Thanks kel! I did already try that, to no avail unfortunately :(

And Freyr ... thanks for that considered response. I've looked at that folder and the sheer number of things boggles my mind... I'm not sure what exactly to try deleting or moving... it seems like I'd be moving most of the stuff ... Is there any way you could dumb the idea down for me? Sorry to be a pain.

Many thanks for the suggestions, guys :)




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#5 11 years ago

thisway2robin;3810853Thanks kel! I did already try that, to no avail unfortunately :(

And Freyr ... thanks for that considered response. I've looked at that folder and the sheer number of things boggles my mind... I'm not sure what exactly to try deleting or moving... it seems like I'd be moving most of the stuff ... Is there any way you could dumb the idea down for me? Sorry to be a pain.

Many thanks for the suggestions, guys :)

ok, in windows you can use old features that are left over from DOS to perform actions that are time consuming and painful in Windows. I am not familiar with apple macs, but I can tell you how to do it under windows. You should be able to do this in your virtual windows enviroment.

For make this is simple as possible, make a copy of the RGB folder and call it "RGB BACKUP".

AFTER you have done this browse into the RGB folder and create a new text file. Copy and paste the following lines into it and then save it as "delete.bat"

del *_1.tga del *_2.tga pause Executing this file will delete every file in the directory containing "_1" and "_2" in the filename and then pause at the end prompting you to press any key to continue. This will force the game to only use the higher quality graphics as the others will not be available.

If you have the problem with texture still being transparent then you can copy the lower resolution back from the backup folder we created earlier. I suggest doing it this way because the way you have described it sounds like it is a minority of ships/stations that are causing a problem.




The Joelteon7

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#6 11 years ago

If it's still causing an issue, you could always try increasing the resolution of the textures to something higher (512, perhaps).




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#7 11 years ago

Freyr, thanks a million -- it worked! I can now ramp up the graphical quality to max with no issues, apparently! Thanks once again.




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#8 11 years ago

Oh famous last words ... one or two problems.

Some of the textures I deleted were apparently necessary ... the game doesn't crash but it does replace the following things with just ugly white boxes: some running lights (probably red ones? a lot on the Negh'var class amongst a few others), the blue swishy things that appear when a unit's shields are down, some of the explosion textures, and the points on star ship which spark when it's slightly damaged.

I hope it's not asking too much if someone might be able to point me in the direction of the files I need to restore to the RGB directory?




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#9 11 years ago

This is why we took a backup first. =p A2 doesn't crash because of deleting textures unless you have really messed things up, I discovered that while attacking my installation when doing the early part of the upgrade project.

Your after "wshlddie" for the shield die animation, and to save selecting individual files I would just copy everything starting with "X" (Special Effects)

The Klingon Neg'var files are titled "KBattle"

...And that should be the majority of the files that are causing you a problem. If you need any help with any other files feel free to ask.




kel333

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#10 11 years ago

Great info Freyr! I now understand batch files! Thanks!




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