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DarkEnergy

a basin of water

50 XP

12th April 2006

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#1 10 years ago

I added a ship to the 2nd shipyard, but after being build it doesnt leave the yard. what mistake did I make? could it be I used wrong HP in the ships ODF when i changed weapons? thanks in advance.




Guest

I didn't make it!

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#2 10 years ago

If it does not leave the yard after being built and you can build another on top of it, it is usually because either the include command is missing or incorrect from the ship ODF or the ship ODF does not have a physics file. The game wants to move the ship but since in effect the ship has no engines it cannot. The ships all work according to the base class types. The ship ODFs act as add ons or replacements for the values in the base class type.

The include command is a reference which tells the game what class the ship is. It usually looks like this: #include "UberShip.odf" This tells the game the basic parameters the ship operates with and under. If it is spelled incorrectly or one of the quotes is left off, the game does not know what to do with the ship. That usually cause the game to CTD with the "Armada 2 has stopped working. Windows is searching for a solution." error message.

The other fault is the ship does not have a set of physics files referenced. The line normally looks like this: physicsFile = "trek_sUberphys.odf" By far the most common mistake here is a mis-spelled word. This is also the most common reason a ship will not move from the yard after being built. It will not crash the game, but it is damned annoying.

I have seen both of these too many times to count because I did not spell check anything before starting the game. I hope this helps. Bitte Schon, Herr Ameba.




DarkEnergy

a basin of water

50 XP

12th April 2006

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459 Posts

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#3 10 years ago

danke, herr donnerfuss. it was the ships physics file reference. i changed the kfrigate model and forgot to delete the physics stuff from the non-stock-model. silly me.