Could some1 let me know which file this is and where?? Cheers all........
Easy enough... First, if you have Storm3D Viewer.exe, you can view the entire Loading screen by selecting "logo.SOD" in the viewer. That way, you can see any changes you've made without executing the game. (I wish I'd known this when I was working on it) Second, the only files you need (to my knowledge) are: LOADING1.tga LOADING2.tga LOADING3.tga LOADING4.tga LOADING5.tga LOADING6.tga in the RGB folder. Each one is loaded, in order, to create the whole thing. Be aware that the sides are kind of cut off, so you have to put a border on 1, 3, 4 & 6, if you don't want the edges cut off.
if I send u a pic, u think u could change it easy enough?
Kel, howcome you need a boarder around each part? I've done loading screens before, and I never have to worry about a boarder...
Ash. I depends entirely on where you place your objects. I've had this happen before whereby items (in fact BI:VR splash screen suffers from this IIRC), have sections missing if they are placed to near the edges of the screen.
Thanks for answering that, MAP. You know more specifics than I.
Then a way around that: Each window, is 256x256 - and there are six pieces. Thus you would need to resize the image you intend to use to 768x512. After you've done this, I suggest that you create six "plain white" backgrounds, of 256x256 and then drag and drop the the four corners first onto four of the "white spaces" - thus you then have your four corners compelted. After this, you'll need to do the middle sections - again, this is easy enough. Create another four "white Pictures" - 256x256 and place them in the four corners of your original picture, so you only have the main (middle) section visable. - You then merge them, and then you can drag and drop the sections onto your final two "white boxes" thus you have your six pieces. If anyone doesn't understand that, and needs one done, send it to me: [EMAIL="firstname.lastname@example.org"]email@example.com[/EMAIL], and I'll see what I can do :)
Wow Ash. That is complex. I must need more sleep, lol. For as much as I can understand of it, that's sharp thinking. Actually, though, only about 44 pixels are cut off each side when the in-game loading screen displays. You don't notice it on the stock one, 'cause the only identifiable texture is the curving away of the earth in the bottom left corner.
Well, may I suggest some sleep for you? :p I've never had problems with the loading screens since I figured out how to do them (by using the above steps).
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