Model error -1 reply

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k_merse

Evolution

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30th September 2007

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#1 10 years ago

I tried to convert an SFC3 model to A2. HPs deleted and then placed again, textures were fine, everything looked good. Then when I tried out the ship in-game only that buggy error-cube appeared. This is not the first model which drops the same error. What was I doing wrong?




bgil

Let No Evil Escape My Sight.

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3rd February 2007

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#2 10 years ago

Are you useing milkshape?




k_merse

Evolution

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30th September 2007

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#3 10 years ago

Yes




wildcard621

You gon' eat yo cornbread???

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29th November 2005

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#4 10 years ago

If you used Milkshape, check your emitter nodes. Unfortunately the only hardpoint tree you can do are the lights, i.e.; s_whitestrobe_1, and so forth. You cannot do the damage nodes this way, like if you have h_life, then you go with e_steamtiny, you cannot go e_steamtiny_1, e_steamtiny_2, it wont let you. They say you can use a hex editor, but didnt work for me. Usually its a hardpoint error that cause the default cube thingy...that and you didnt drop the SOD in the SOD folder. A2 gets stupid, so it launches the cube marshmellow.




k_merse

Evolution

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30th September 2007

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#5 10 years ago

Thanks, I found the error earlier. ;)