I tried to convert an SFC3 model to A2. HPs deleted and then placed again, textures were fine, everything looked good. Then when I tried out the ship in-game only that buggy error-cube appeared. This is not the first model which drops the same error. What was I doing wrong?
Let No Evil Escape My Sight.
3rd February 2007
Are you useing milkshape?
You gon' eat yo cornbread???
29th November 2005
If you used Milkshape, check your emitter nodes. Unfortunately the only hardpoint tree you can do are the lights, i.e.; s_whitestrobe_1, and so forth. You cannot do the damage nodes this way, like if you have h_life, then you go with e_steamtiny, you cannot go e_steamtiny_1, e_steamtiny_2, it wont let you. They say you can use a hex editor, but didnt work for me. Usually its a hardpoint error that cause the default cube thingy...that and you didnt drop the SOD in the SOD folder. A2 gets stupid, so it launches the cube marshmellow.
Thanks, I found the error earlier. ;)