New Spacedock Problem -1 reply

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SFC3

HL2: Leak: Mod Fan/Geek

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14th May 2008

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#1 9 years ago

I now have a bigger problem. I have replaced the Fbase odf file with the one fdock_ur. It now crashes and I need help. Heres the odf.

EDIT: It won't let me post the odf




FallenGraces

To Each His Own

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18th October 2008

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#2 9 years ago

hmmm seems odd, btw you arent the only one to say it wontlet you post lemme try...this is an A1 odf so ignore it

Spoiler: Show

#include "station.odf"

//********************************************************************** //MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip unitName = "Starbase" tooltip = "^Starbase" verboseTooltip = "Command Center for additional personnel. Allows for upgrade of up to six additional Officers' Quarters to increase total unit capacity. Constructs: Dilithium Freighter and Construction Vessel."

//Race which can build ship & starting race of ship race = "federation"

//Amount of time required to build ship buildTime = 100.0

//Number of officers required to build this ship officerCost = 0

//Number of crew required to build ship & Starting crew crewCost = 800

//Number of maximum crew (only specified if different from crewCost) maximumCrew = 1500

//Dilithium Cost to build dilithiumCost = 2000

//DecommissionValue (amount of dilithium you get back for scrapping it) //for mining station this should less than or equal to dilithiumCost - freighter's dilithiumCost decommissionValue = 1000

//Number of Officers starbase gives by default officerGain = 20

//Maximum number of officer quarters maximumUpgrades = 6

//Max Shield Strength & Begining Shield Strength <1000 maxHealth = 6000

//Rate at which shield recharges (points per second... we think) shieldRate = 5.0

//Possible Craft Names possibleCraftNames = "Starbase 612" "Starbase 473" "Starbase 263" "Starbase 823" "Starbase 173" "Starbase 383" "Starbase 420" "Starbase 252" "Starbase 419" "Starbase 521" "Starbase 152" "Starbase 528" "Starbase 357" "Starbase 523" "Starbase 162" "Starbase 693" "Starbase 344" "Starbase 182" "Starbase 106" "Starbase 260" "Starbase 123" "Starbase 312" "Starbase 412" "Starbase 411" "Starbase 452" "Starbase 422" "Starbase 102" "Starbase 34" "Starbase 62" "Starbase 17" "Starbase 93" "Starbase 27" "Starbase 303" "Starbase 72" "Starbase 28" "Starbase 64" "Starbase 82" "Starbase 12" "Starbase 44" "Starbase 77" "Starbase 11" "Starbase 34" "Starbase 67" "Starbase 69" "Starbase 99" "Starbase 86" "Starbase 268" "Starbase 623" "Starbase 40"

//********************************************************************** //ART PARAMETERS & WEAPON NAMES

// Pulse Phaser weapon1 = "fbpulse" weaponHardpoints1 = "hp200"

// Pulse Phaser weapon2 = "fbpulse" weaponHardpoints2 = "hp201"

// Pulse Phaser weapon3 = "fbpulse" weaponHardpoints3 = "hp202"

// Pulse Phaser weapon4 = "fbpulse" weaponHardpoints4 = "hp203"

// Pulse Phaser weapon5 = "fbpulse" weaponHardpoints5 = "hp204"

// Pulse Phaser weapon6 = "fbpulse" weaponHardpoints6 = "hp205"

// Pulse Phaser weapon7 = "fbpulse" weaponHardpoints7 = "hp206"

// Pulse Phaser weapon8 = "fbpulse" weaponHardpoints8 = "hp207"

// Photon Torpedo //weapon2 = "fdphot" //weaponHardpoints2 = "hp200" "hp201" "hp202" "hp203" "hp204" "hp205" "hp206" "hp207"

// Hardpoints to hit for various systems and other locations. enginesTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16" lifeSupportTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16" weaponsTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16" shieldGeneratorTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16" sensorsTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16" hullTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16" criticalTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp16"

//**********************************************************************

//********************************************************************** //Construction Parameters buildItem0 = "fconst" buildItem1 = "ffreight" buildItem2 = "fconst2" buildItem3 = "borgoff" //the actual upgrade built depends on the race but any can be built buildItem4 = "fedoff" buildItem5 = "klingoff" buildItem6 = "romoff"

//Hardpoint location for building. buildHardpoint = "build" //********************************************************************** //********************************************************************** //AI system parameters //These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be //used to attack this craft due to its weapons. // (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons) attackPower = 0.50f

//The normalized intrinsic value of a target. High value craft make good //attack targets. (0.0=lowest value, 1.0=highest value) intrinsicValue = 2.00f

//**********************************************************************

//********************************************************************** //CREW STATUS MULTIPLIERS //The multiplier for the delay between shots for weapons while in yellow status weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status weaponRed = 2.5f //**********************************************************************

//********************************************************************** //SYSTEM HITPOINTS //These values are the hitpoint values of the systems //If the value is set to zero the ship does not have that system weaponsHitPoints = 1 //**********************************************************************

//********************************************************************** //SYSTEM DAMAGE DISTRIBUTION //The following section's values should add up to 100

//Percent Chance out of 100 of life support being destroyed lifeSupportHitPercent = 5.0f

//Percent Chance out of 100 of weapons being destroyed weaponsHitPercent = 7.5f

//Percent Chance out of 100 of shields being destroyed shieldGeneratorHitPercent = 7.5f

//Percent Chance out of 100 of sensors being destroyed sensorsHitPercent = 7.5f

//Percent Chance out of 100 of hull being hit (crew dying) hullHitPercent = 70.0f

//Percent Chance out of 100 of entire ship exploding criticalHitPercent = 2.5f //**********************************************************************

//********************************************************************** //MESSAGE & SOUND PARAMETERS //**********************************************************************

eventSelect = "StarbaseSelect" eventAcknowledge = "StarbaseAcknowledge" eventAttack = "StarbaseAttack" eventDecommission = "StarbaseDecommission"

//********************************************************************** //PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS

//Runtime class label for instantiation of object. classLabel = "starbase"

//**********************************************************************

//********************************************************************** //KEYMAP LABEL keymapLabel = "starbase"

//change the scale ScaleSOD = 1.0

odd works fine...i used the quick reply not the advanced, works prefectly try again




SFC3

HL2: Leak: Mod Fan/Geek

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#3 9 years ago

I can't! It said something about a security token is missing.




pepperman

Cloaked in the Neutral Zone

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4th February 2004

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#4 9 years ago

Try cut and paste then...




SFC3

HL2: Leak: Mod Fan/Geek

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#5 9 years ago

Ok. I'm going to upgrade to Windows 7 today, But here:

EDIT : I'm can't do it.




StarBlade

www.starbase34.net

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6th January 2006

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#6 9 years ago
SFC3;4964820I'm can't do it.

1) Open the .ODF in WordPad or Notepad. 2) Press CTRL + A to "select all". 3) Press CTRL + C to copy the selected text. 4) Go to the forums in your web browser. 5) Select "reply" in this thread. 6) Click inside the text box and press CTRL + V to paste the contents. 7) Click "Submit reply" below the text box.

You're can do its.

:cool:




SFC3

HL2: Leak: Mod Fan/Geek

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#7 9 years ago

Here:

#include "station.odf"

//********************************************************************** //MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip unitName = "Federation Spacedock" tooltip = "Federation Spacedock" verboseTooltip = "A spacedock was a facility capable of docking starships for maintenance. Most spacefaring species had some type of spacedock, and they thus varied widely in design. Within the United Federation of Planets, and its immediate predecessors, a spacedock most often took the form of a free-standing, orbital, single-starship-sized "cage". This form of spacedock was virtually synonymous with the word drydock. Examples included McKinley Station and the unnamed facilities which launched the refit Enterprise (NCC-1701) and the NX-01, as well as the many individual spacedocks that comprised the Utopia Planitia Fleet Yards. Generally, these cage designs were for major construction or refits. Some spacedocks, however, were part of starbases and outposts, and allowed for more secure repairs in a totally enclosed, multi-functional facility. The USS Excelsior enjoyed at least the final stages of its construction in such a facility orbiting Earth. "

//Race which can build ship & starting race of ship race = "federation"

//Amount of time required to build ship buildTime = 130.0

//Number of officers required to build this ship officerCost = 10

//Number of crew required to build ship & Starting crew crewCost = 3000

//Number of maximum crew (only specified if different from crewCost) maximumCrew = 5700

//The number of crew added to the capacity maxCrewGain = 5000

//Dilithium Cost to build dilithiumCost = 5000

//Metal Cost to build metalCost = 3000

//Number of Officers starbase gives by default officerGain = 100

//Maximum number of officer quarters maximumUpgrades = 6

//Max Shield Strength & Begining Shield Strength <1000 maxHealth = 19500

//Rate at which shield recharges (points per second... we think) shieldRate = 17.0

//Shield absorbs all damage until it's gone shieldProtection = 1.0

// Rate at which latinum is transfered from freighters latinumTransferRate = 30.0

//Possible Craft Names possibleCraftNames = "Starbase 74" "Starbase 133" "Lya Station Alpha" "Earth Spacedock" "Starbase 84"

//********************************************************************** //ART PARAMETERS & WEAPON NAMES

// Phaser Top // Phaser weapon1 = "fbphas" weaponHardpoints1 = "hp11" "hp20" "hp32" "hp40"

// Phaser weapon2 = "fbphas" weaponHardpoints2 = "hp12" "hp21" "hp33" "hp41"

// Phaser weapon3 = "fbphas" weaponHardpoints3 = "hp13" "hp22" "hp34" "hp42"

// Phaser weapon4 = "fbphas" weaponHardpoints4 = "hp14" "hp23" "hp35" "hp43"

// Phaser weapon5 = "fbphas" weaponHardpoints5 = "hp15" "hp24" "hp28" "hp36"

// Phaser weapon6 = "fbphas" weaponHardpoints6 = "hp16" "hp25" "hp29" "hp37"

// Phaser weapon7 = "fbphas" weaponHardpoints7 = "hp17" "hp26" "hp30" "hp38"

// Phaser weapon8 = "fbphas" weaponHardpoints8 = "hp18" "hp27" "hp31" "hp39"

// Phaser Mid-Section / Ball // Phaser weapon9 = "fbphas" weaponHardpoints9 = "hp60" "hp68" "hp80" "hp88"

// Phaser weapon10 = "fbphas" weaponHardpoints10 = "hp61" "hp69" "hp81" "hp89"

// Phaser weapon11 = "fbphas" weaponHardpoints11 = "hp62" "hp70" "hp82" "hp90"

// Phaser weapon12 = "fbphas" weaponHardpoints12 = "hp63" "hp71" "hp83" "hp91"

// Phaser weapon13 = "fbphas" weaponHardpoints13 = "hp64" "hp72" "hp76" "hp84"

// Phaser weapon14 = "fbphas" weaponHardpoints14 = "hp65" "hp73" "hp77" "hp85"

// Phaser weapon15 = "fbphas" weaponHardpoints15 = "hp66" "hp74" "hp78" "hp86"

weapon16 = "fbphas" weaponHardpoints16 = "hp67" "hp75" "hp79" "hp87"

//Photon Torpedoes Outer Ring Dock Section // Photon weapon17 = "fgalaxyphot" weaponHardpoints17 = "hp28" "hp36"

// Photon weapon18 = "fgalaxyphot" weaponHardpoints18 = "hp29" "hp37"

// Photon weapon19 = "fgalaxyphot" weaponHardpoints19 = "hp30" "hp38"

// Photon weapon20 = "fgalaxyphot" weaponHardpoints20 = "hp31" "hp39"

// Photon weapon21 = "fgalaxyphot" weaponHardpoints21 = "hp32" "hp40"

// Photon weapon22 = "fgalaxyphot" weaponHardpoints22 = "hp33" "hp41"

// Photon weapon23 = "fgalaxyphot" weaponHardpoints23 = "hp34" "hp42"

// Photon weapon24 = "fgalaxyphot" weaponHardpoints24 = "hp35" "hp43"

// Photon Mid-Section / Ball // Photon weapon25 = "fgalaxyphot" weaponHardpoints25 = "hp60" "hp68" "hp76" "hp84"

// Photon weapon26 = "fgalaxyphot" weaponHardpoints26 = "hp61" "hp69" "hp77" "hp85"

// Photon weapon27 = "fgalaxyphot" weaponHardpoints27 = "hp62" "hp70" "hp78" "hp86"

// Photon weapon28 = "fgalaxyphot" weaponHardpoints28 = "hp63" "hp71" "hp79" "hp87"

// Photon weapon29 = "fgalaxyphot" weaponHardpoints29 = "hp64" "hp72" "hp80" "hp88"

// Photon weapon30 = "fgalaxyphot" weaponHardpoints30 = "hp65" "hp73" "hp81" "hp89"

// Photon weapon31 = "fgalaxyphot" weaponHardpoints31 = "hp66" "hp74" "hp82" "hp90"

// Photon weapon32 = "fgalaxyphot" weaponHardpoints32 = "hp67" "hp75" "hp83" "hp91"

//Pulse Phaser Top // Pulse Phaser weapon33 = "fbpulse" weaponHardpoints33 = "hp11" "hp20" "hp32" "hp40"

// Pulse Phaser weapon34 = "fbpulse" weaponHardpoints34 = "hp12" "hp21" "hp33" "hp41"

// Pulse Phaser weapon35 = "fbpulse" weaponHardpoints35 = "hp13" "hp22" "hp34" "hp42"

// Pulse Phaser weapon36 = "fbpulse" weaponHardpoints36 = "hp14" "hp23" "hp35" "hp43"

// Pulse Phaser weapon37 = "fbpulse" weaponHardpoints37 = "hp15" "hp24" "hp28" "hp36"

// Pulse Phaser weapon38 = "fbpulse" weaponHardpoints38 = "hp16" "hp25" "hp29" "hp37"

// Pulse Phaser weapon39 = "fbpulse" weaponHardpoints39 = "hp17" "hp26" "hp30" "hp38"

// Pulse Phaser weapon40 = "fbpulse" weaponHardpoints40 = "hp18" "hp27" "hp31" "hp39"

// Phaser Mid-Section / Ball // Phaser weapon41 = "fbpulse" weaponHardpoints41 = "hp60" "hp68" "hp80" "hp88"

// Phaser weapon42 = "fbpulse" weaponHardpoints42 = "hp61" "hp69" "hp81" "hp89"

// Phaser weapon43 = "fbpulse" weaponHardpoints43 = "hp62" "hp70" "hp82" "hp90"

// Phaser weapon44 = "fbpulse" weaponHardpoints44 = "hp63" "hp71" "hp83" "hp91"

// Phaser weapon45 = "fbpulse" weaponHardpoints45 = "hp64" "hp72" "hp76" "hp84"

// Phaser weapon46 = "fbpulse" weaponHardpoints46 = "hp65" "hp73" "hp77" "hp85"

// Pulse Phaser weapon47 = "fbpulse" weaponHardpoints47 = "hp66" "hp74" "hp78" "hp86"

// Pulse Phaser weapon48 = "fbpulse" weaponHardpoints48 = "hp67" "hp75" "hp79" "hp87"

// Pulse Phaser weapon49 = "fbpulse" weaponHardpoints49 = "hp44" "hp48" "52" "hp56"

// Pulse Phaser weapon50 = "fbpulse" weaponHardpoints50 = "hp45" "hp49" "hp53" "hp57"

// Pulse Phaser weapon51 = "fbpulse" weaponHardpoints51 = "hp46" "hp50" "hp54" "hp58"

// Pulse Phaser weapon52 = "fbpulse" weaponHardpoints52 = "hp47" "hp51" "hp55" "hp59"

//Self Destruct weapon53 = "gselfde4" weaponHardpoints53 = "hp28" "hp32" "hp36" "hp40" "hp60" "hp64" "hp68" "hp72"

//Fed Fighter Squadron weapon54 = "gffighter3" weaponHardpoints54 = "hp92" "hp93" "hp94" "hp95"

//Detector grid weapon55 = "gdetectf" weaponHardpoints55 = "hp01"

// Hardpoints to hit for various systems and other locations. lifeSupportTargetHardpoints = "hp05" "hp06" "hp09" "hp10" weaponsTargetHardpoints = "hp11" "hp20" "hp48" "hp56" "hp79" shieldGeneratorTargetHardpoints = "hp02" "hp03" "hp04" "hp05" sensorsTargetHardpoints = "hp01" "hp44" "hp52" "hp56" hullTargetHardpoints = "hp01" "hp03" "hp05" "hp07" "hp09" "hp10" criticalTargetHardpoints = "hp07"

//********************************************************************** //Construction Parameters buildItem0 = "fconst" buildItem2 = "ffreight" buildItem3 = "fcargo" buildItem4 = "fsrepair"

//Hardpoint location for building. buildHardpoint = "build"

//play animation forward (open up the facility) when construction is finished animation = 1

//we have an animation when we build a ship buildAnimation = 1

dockinghardpoint = "dock"

//**********************************************************************

//********************************************************************** //********************************************************************** //AI system parameters //These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be //used to attack this craft due to its weapons. // (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons) attackPower = 1.5f

//The normalized intrinsic value of a target. High value craft make good //attack targets. (0.0=lowest value, 1.0=highest value) intrinsicValue = 2.00f

//********************************************************************** //SYSTEM REPAIR RATES //This is the amount of time in seconds to repair ONE hitpoint of damage //modified by race and crew status lifeSupportRepairTime = 20.0f weaponsRepairTime = 15.0f shieldGeneratorRepairTime = 18.0f sensorsRepairTime = 10.0f //********************************************************************** //CREW STATUS MULTIPLIERS //The multiplier for the delay between shots for weapons while in yellow status weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status weaponRed = 2.5f //**********************************************************************

//********************************************************************** //SYSTEM HITPOINTS

// Hitpoints

shieldGeneratorHitPoints = 2500 enginesHitPoints = 0 weaponsHitPoints = 2350 lifeSupportHitPoints = 2800 sensorsHitPoints = 2000 //**********************************************************************

//********************************************************************** /SYSTEM DAMAGE DISTRIBUTION //The following section's values should add up to 100

//Percent Chance out of 100 of life support being destroyed lifeSupportHitPercent = 5.0f

//Percent Chance out of 100 of weapons being destroyed weaponsHitPercent = 7.5f

//Percent Chance out of 100 of shields being destroyed shieldGeneratorHitPercent = 7.5f

//Percent Chance out of 100 of sensors being destroyed sensorsHitPercent = 7.5f

//Percent Chance out of 100 of hull being hit (crew dying) hullHitPercent = 70.0f

//Percent Chance out of 100 of entire ship exploding criticalHitPercent = 2.5f

//********************************************************************** //MESSAGE & SOUND PARAMETERS //**********************************************************************

eventSelect = "StarbaseSelect" eventAcknowledge = "StarbaseAcknowledge" eventAttack = "StarbaseAttack" eventDecommission = "StarbaseDecommission" //********************************************************************** //Runtime class label for instantiation of object. classLabel = "starbase"

//********************************************************************** //KEYMAP LABEL // Obsolete, use hotkeyLabel // keymapLabel = "starbase" hotkeyLabel = "HOTKEY_F1"

//**********************************************************************

moveBelowCombatArea = 0

scalesod = 0.7

/ Brian additions for context sensitive menus transporter = 1 alert = 1 combat = 1 builder_ship = 1 SHOW_MOVEMENT_AUTONOMY = 1 SHOW_SW_AUTONOMY = 1

//scan range in meters rangeScan = 1750.0f




StarBlade

www.starbase34.net

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6th January 2006

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#8 9 years ago

//Self Destruct weapon53 = "gselfde4" weaponHardpoints53 = "hp28" "hp32" "hp36" "hp40" "hp60" "hp64" "hp68" "hp72"

//Fed Fighter Squadron weapon54 = "gffighter3" weaponHardpoints54 = "hp92" "hp93" "hp94" "hp95"

Do you have either of these special weapons in your game? If not, there's your problem.

:cool:




SFC3

HL2: Leak: Mod Fan/Geek

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14th May 2008

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#9 9 years ago

Yep. And the Detector Grid.