Are you sure you are using the exact same sod and texture files on both computers. Typically, I see this when folks try to use textures with alpha channels in A1.
Resynchronizing with RealitySorry, You're Not a Winner
18th April 2006
Yes, i used to encounter this problem when i added Alpha Channel's to textures on ships that didnt support them. I had to re-import the model/.sod file and reapply the texture to it in Milkshape, then re-export it and voila, it worked.
right, so I need to open the ms3d model, then re-apply the texture again? will it appere in ms3d as a correctly textured ship?
score, open uo an hp'ed model and delete the groups and textures. Then merge the ship I sent you and the hp's will work with that one as everything has the same name. That should work
Sorry guys, stop me if I'm wrong, but this is a video card issue. Some video cards don't display bump mapping correctly and A2 has a fix for it. If it's the same model/texture that works on one PC and shows invisible on another, it's usually fixed by selecting the bump mapping option in Armada's graphics set up.
Soz Greathor, I tried that, and it didnt work. This has to be a graphics card issue. We need to stick to the ones that work as I suggested. Im sure with some tweeking, they will be just as good. The ones that dont work on my laptop can go in the High res pack, for more powerful cards.
Did u try turning bump mapping on, or off?
by using the game settings?? Ill give it a go.