I've been trying to add better music into the game and it doesn't play and yes it's in wav form. as well as trying to get campain and standard maps to accept the more resources. Anyone have any ideas?
The music files are defined in some file (can't remember exactly which one, I think it's events.dat). So either you have to find that file and modify it, or rename your music file to the names of the original files and replace them.
What do you mean by "accept more resources"? You can define how many resources you'll start, but if you want to add a brand new resource, then it is something impossible without modifying the core code - which is not allowed if you're modding.
well renaming didn't work, as for resources. what i did was go into odf and instead of 20000 limit for the moon it's 40000. it works in random maps but stock maps still have it at 20000 even though it shows room for the 40000
I'm afraid that Planet is hardcoded to contain 12000 biomatter and 9000 metal, LatinumNebula contains 2000 latinum, and Scrap contains 20000 of any resource.
The .wav form has to be in a specific format (I think it's 8-bit 44K or something like that). You should check the existing .wav files and find out how they're formatted, then go about replacing them. Or just do what most of us do --many modern laptop and peripheral keyboards have a separate music button set built-in, all you need is a decent playlist and you can listen to whatever you want and turn off the in-game music.
Dominus_Noctis;5598727I'm afraid that Planet is hardcoded to contain 12000 biomatter and 9000 metal, LatinumNebula contains 2000 latinum, and Scrap contains 20000 of any resource.
not true my mod works for random maps
Because of the way the map format for A2 saves info some types of odf changes don't tranlate to preexisting maps. In this case you will haveto replace every resource item on every stock map inorder to get the change in place. I'm not sure whether you can maually edit them from the Map editor or not.
You can manually replace all resources using the map editor. I've done it in the past for stock maps and mission maps as well.
Ah, so it appears you are correct - I had forgotten that Armada remembers the ODFs exactly in the bzn file and doesn't auto-update -.- . Sorry for the false information :)