Can somebody tell me very simply how to add glows to say, p81's intrepid. Once I know how to do one, I'm sure I can adapt it to others. Thanks :D
Glows aren't as complicate as the seem to be. The importants file is the lights sprite. There you have to add a line like this:
#MIIB Serleena Glow @sprite_node fwmselg softglow const (0.8,0.8) (0,0.5,1) billboard
This line has four important parts. part1, "fwmselg" is its name, be sure to use a unique name to avoid conflicts. (this one is already used) part2, "softglow" tells the game which glowtexture to use. Scroll up and youll see that this uses "xglow_soft.tga". xglow_soft.tga is a good glow texture, but if you want your own, add another entry. part3, "(0.8,0.8)" is the size of the glow. part4, "(0,0.5,1)" is the RGB color, but 255=1. You have to divide the normal RGBs by 255.
Now your game is able to work with glows. Open your ship and add this glow like a normal light, connected to h_lights. Here is the name needed, because if you call its sprite "fwmselg" then the hardpoint is called "s_fwmselg".
If your talking about glowing nacells you could also just add an Alpha Channel to the texture (A2 Only), this will make the parts where the Alpha Channel is light up, I personally find the correct glows work better aslong as they're not overpowering.