Adding ships? -1 reply

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I'm too cool to Post

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24th September 2006

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#1 13 years ago

I just started playing BC recently. I'm wondering how I go about adding new ships? I dl'ed the tutorial for installing ships and it states that in order to do it I need a couple things. bcmi, foundation and nanofx I think they were. I managed to find bcmi but when I try to start it I get a fatal error and it crashes. (the dl link says I might need another file to get it to work but the link to that file is broken)

as for nanofx and foundation, I haven't managed to find anything on these...what are they? (and where would I get them.):confused:

sorry, I've had A2 for a long time so I'm used to modding that, adding ships(or anything else ftm) is just a simple cut 'n paste there.:uhm:

any help would be appreciated. ^^;

(on a completely unrelated and random note; the smilie options on this board rock lol)


Oh for Cryin' out loud!

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30th September 2003

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#2 13 years ago

NanoFX2 can be found here, under third party scripting, foundation comes with BCMI, the latest .net framework or DotNetFX, can be found on, here.

most BC mods are cut and paste, although for some, you need to create a Scripts/custom/ships plugin file using either BCMP or BCSMC, BCMP is easier to use, but is buggy, BCSMC requires an intimate knowledge of the file structure, but is newer and bug free. You don't actually need NanoFx to install ships, but it is a really cool FX mod, and is highly recommended as it beats the hell out of the stock explosions and other effects. I hope this helps, keep asking questions.


I follow teh Moo!

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4th November 2003

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#3 13 years ago

You may also need the 1.1 patch, and if you have broadband, downloaded KM1.0 will provide the foundation, nanofx and a load of other stuff without any further hassle.

As Aces said, keep asking.

...and never use or be tempted to even click on 'filechecker' in BCMP... deadly... (well, ok, the problems it causes can be easily sorted out, but it frightens people...)



50 XP

14th December 2006

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#4 13 years ago

for using the bcmi program need to download the framework 1.1 google for it ....and use more keywords like microsoft ;)


CGI Rendering and Animation

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20th February 2007

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#5 13 years ago
USS Sovereign


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4th September 2005

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#6 13 years ago
BCSMC requires an intimate knowledge of the file structure

Not really, if it's installed in the game dir. You don't need to copy anything or do anything with the files it creates.

If all advanced options are shut down (unchecked) you got the basic functionality of the BCMP + the noob proof code which specifically requests & checks what needs to be inputed and what is being inputed (if you're using 2.1 version that is). Not to mention detailed manual and help descriptions and sample of the input...