Adding ships to unmodded, patched BC -1 reply

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Guest

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#1 10 years ago

Hi there,

I am interested in modifying existing, and new ships.

I was wondering if someone could point me the way to adding new ships, in the quickest and cleanest way possible! I'd prefer not to have to use too many third party softwares or files. So as to maximise redistribution capability.

I know roughly the files I need for a ship: models\{shipsname} etc and the scripts\ships\{ship}.py, scripts\ships\{ship}.pyc, scripts\ships\hardpoints\{ship}.py, scripts\ships\hardpoints\{ship}.pyc. But I added these in and nothing happened?

Summary of things I need to know: -How to add a new ship into the game. (In the simplest\easiest way possible!). -How to assign it to a menu, usable in both quickbattle and multiplayer.

Thankyou for your time.

P.S.: I may have more follow-up questions to follow.




kirk2164

I want to be like Revenge

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11th October 2007

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#2 10 years ago

First, you will need the Foundation, which is included in BCSMC.




Guest

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#3 10 years ago

Okay. Have you got a link to that?




086goinfast

NObama

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7th March 2006

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#4 10 years ago
Guest

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#5 10 years ago

Ooh, thanks.

We've got a ship working, but only in singleplayer. How do you go about adding them to multiplayer?




limey98

MUSE!!!!!!

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22nd May 2007

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#6 10 years ago

Its a hell of a lot harder to get them into MP. Plus, the only people that can join your server would have to have exactly the same scripts.




dmkp

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3rd February 2008

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#7 10 years ago

Hm.. that's all very well and good telling us how hard it is. But you didn't answer the question.




limey98

MUSE!!!!!!

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22nd May 2007

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#8 10 years ago

No. It was just serving as a warning.




dmkp

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3rd February 2008

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#9 10 years ago

Okay :/ is there anyone who does know then?




kirk2164

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#10 10 years ago

Check over at BCC, you'll get more help there.