I have recently downloaded the battlestar galactica fleet pack and have several questions, if they can be answered, thanks. 1: How could i copy GALACTICA or PEGASUS, rename it and add it as another ship? 2: How in the world did you geteach double barrelled turret to fire perfectly like in the series? the shots are fired perfectly, ok these are my questions, i thank you beforehand for any answers
1: How could i copy GALACTICA or PEGASUS, rename it and add it as another ship?
How do you mean?add it as another ship?
2: How in the world did you get each double barrelled turret to fire perfectly like in the series?
Thats by making a weapon hardpoint for each barrle like saying each one is a torpedo tube but is apulse weapon instead.
To create a seperate ship as well as the galactica and pegasus, just copy all the files required for each ship, change the name of all these files to whatever you want and make a plugin for it.
As for how I got the double barreled weapons to fire so accurately to the show, this was done by setting the pulse weapons into multiple groups and having the groups fire in sequence.
excuse my newbieness, but coul i have a quick step by step ship plugin creater walkthrough? EDIT: Nevermind, its at the sticky at the top :)
sorry about the DP, but isnt the galactica different, it has fighters, so i will have py's in other places, right now i have the reinvisioned pack installed, where will the other py's be?
welcome back dave!
glactica and pegasus both have fighters.also galactica has MVAM files aswell to move its pods so look in scripts/custom/carriers for the fighter launching script and scripts/custom/autoload/mvam
ok, i think i did this right. i have attempted to copy the pegasus and rename the new ship Mercury.] in this order, i did it. copied pegasus icon, renamed it to Mercury. Copied pegasus models folder, renamed the nif to Mercury. copied pegasus carrier py, renamed it Mercury, went inside it, scroled to bottom and changed this line ShipManager.RegisterShipClass( "Pegasus", Pegasus) to ShipManager.RegisterShipClass( "Mercury", Mercury) went into the custom, ships, copied pegasus, renamed it mercury, went inside and changed the following things abbrev = 'Pegasus' iconName = 'Pegasus' longName = 'Pegasus' shipFile = 'Pegasus' to abbrev = 'Mercury' iconName = 'Mercury' longName = 'Mercury' shipFile = 'Mecury' now i entered the main ships folder, renamed pegasus py to mercury. entered hardpoints, renamed pegasus py to mercury py. this is all what i did, should this work, i did i miss anything in the files?