Combine Elite Force with STBC -1 reply

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#1 10 years ago

How difficult do you guys think it would be to put a button/plug-in on the XO menu on the bridge that would say somthing like " Explore Mode " or " Exit to turbo lift "

Is there any way to have python call a external *.exe ?

That way we could just load the elite force engine with the corosponding custom ship map and explore the ship !

Ideas ?




limey98

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22nd May 2007

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#2 10 years ago

..and you get Excalibur.




MSB3000

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16th April 2007

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#3 10 years ago

dankisllc;4791377How difficult do you guys think it would be to put a button/plug-in on the XO menu on the bridge that would say somthing like " Explore Mode " or " Exit to turbo lift "

Is there any way to have python call a external *.exe ?

That way we could just load the elite force engine with the corosponding custom ship map and explore the ship !

Ideas ?

See: NanoFX GE - Wikipedia, the free encyclopedia

Already being done, I'm really looking forward to it.




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#4 10 years ago

but why bother creating a entirely new engine when the Q3 engine in STEF 2 is more than adequate.

A project of that magnatude has a good chance of becoming vaporware.

Are there any modders out there who would be able to assist me in developing the link between the eliteforce 2 engine and stbc ?




limey98

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#5 10 years ago

Why bother being constrained to what one engine can do and handle if you have the capability and expertise to build a completely new one?




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#6 10 years ago
limey98;4792231Why bother being constrained to what one engine can do and handle if you have the capability and expertise to build a completely new one?

While a custom engine can absolutly do more than using a existing engine it's still a phenominal undertaking. Somthing so grand would take consideribly longer to develop than using an existing engine and building off of that. My point is that nobody is getting paid to do this stuff , it's all out of passion and while that usualy means that any completed custom mod is top notch it also takes a very long time and may not even happen at all. If the community wants to stick with star trek excaliber and its development then I would be one of many i'm sure who would gladly offer donation with respect to seeing this mod completed. Perhaps a donation on a large scale would help expidite it's development or at the very least ensure top notch quality for what sounds to be like the greatest mod ever attemped.




ACES HIGH

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30th September 2003

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#7 10 years ago

quite frankly, We do what we must because we can. Everyone working on Excalibur is doing so because they want to design a better engine, and actually the Q3 engine is not that much better then the stock BC engine.




AdmiralHocking

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#8 10 years ago
dankisllc;4792200but why bother creating a entirely new engine when the Q3 engine in STEF 2 is more than adequate.

Since no one else has said it yet; Combining Bridge Commander and either Elite Force game would be illegal. Both are separate entities under law and have different copyright holders.

To port content from one, into the other, is a violation of the End User Licence Agreement we all signed (by clicking Yes) when we installed said games.




limey98

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#9 10 years ago

All he's talking about is creating a script that loads EF when a button is clicked in BC, not porting maps etc in.




AdmiralHocking

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#10 10 years ago

I realise that is exactly what is in the first post, but the thread title uses the word 'Combine;' which adds another meaning into the mix.