Danube class interior - help needed -1 reply

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#1 11 years ago

Hi everyone, I'm new to this forum (although I've been downloading and modding my installation of BC for years now). One thing I alway felt we needed more was bridges. For a while now, I had this idea to make a danube class runabout interior as a bridge for BC. The idea is to make not just the cockpit, but the rear part of the craft's interior as well, enabling the player to move about the ship using the walkfx plugin (it's not exactly a galaxy class - although I'm by no means a programer/scripter, I feel that making the runabout's interior is feasible). Also, my plan is to make two versions - the 'early' and 'late' versions of the runabout interior (the early has the transporter in the cockpit, while the late has a small room with the transporter behind the cockpit, and a tactical panel where the transporter used to be). Both would install as separate bridges into the game. I'm an experienced modeller, so I can model and texture the interior, as well as export to .nif. I can also animate (doors and stuff). Unfortunately, that's where my expertise stops - and I need someone's help to get it all in game when it's done. I'd learn to do it myself, but I have a lot of real (as in, paying) work to do as well and I'll be stretching myself to make the textured model as it is. I just wanted a runabout interior for a long time now, and I'm tired of waiting for someone else to do it :) I use 3DS Max 8, as I said I have the nif tools pluging for it and I can export. I need someone - preferably someone who's done bridges before - to place the crew around, help me with animated lcars, generally all that's needed with getting it in game. If you decide to join me you'll of course be credited with your part of the work. You should also know that if realised, this will be a completely free project, anyone will be able to download and use it at will, and I won't make a dime out of it. And, neither will you :) I'm doing this for fun. Interested? Leave a message here and I'll get back to you.




JimmyB76 Filer

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#2 11 years ago
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#3 11 years ago
JimmyB76;3863528you should check in at BCC's Bridge Forum... BC Bridge Modding

I did. Since this is a BC modding forum as well, I thought I might find someone willing to help here, as well.




JimmyB76 Filer

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#4 11 years ago

in all honesty, none of the current-skilled modders come here to FF, so you likely wont get much help here at all...




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#5 11 years ago

Didn't know that. Still, I might get lucky and find someone.. BTW I did manage to get someone willing to help over on bc-central, so thanks for the advice. Now there's two of us on this, but we still need someone to do character placement and animation.




Fek'leyr Targ

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#6 11 years ago

The Danube class interior as Bridge is a good idea. If you want a tester, then you may ask me.




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#7 11 years ago
Fek'leyr Targ;3864904The Danube class interior as Bridge is a good idea. If you want a tester, then you may ask me.

Thanks for the offer. Right now, though, I need help getting it done or there won't be any testing. If we get to that stage, you can test all you want..




Blackrook_32

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#8 11 years ago
newman;3864042Didn't know that. Still, I might get lucky and find someone.. BTW I did manage to get someone willing to help over on bc-central, so thanks for the advice. Now there's two of us on this, but we still need someone to do character placement and animation.

You might want to post up some pics of your work here, and at BCC's Bridge modding forum. -BR32




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#9 10 years ago
Blackrook_32;3865645You might want to post up some pics of your work here, and at BCC's Bridge modding forum. -BR32

I will, as soon as I actually model the thing.




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#10 10 years ago

Ok, here's a few renders of the modelled and partly textured interior. Just the TNG/old DS9 version for now, I'll make the late DS9 version when this one is complete.




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