EOL Expansion 1.4 Nr Completion -1 reply

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UssDonoghue

Uss_Donoghue - BC Exp Director

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31st May 2003

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#1 13 years ago

Hi fokes

1.4 is almost finished but I thouhgt I would tell you what 1.4 has and what has been solved with problems from 1.3

EOL 1.4 now has an updated MP Turkey mode system (thanks to defiant) which is much more stable than the Turkey mode used in 1.3.

Little bugs have also been corrected like the prometheus fireing diffrent photons when it did MVAM and Cardassian ships were like god ships in SP.

Futher more new textures have been added to a few starbases and a few borg ships as well as a few others.

New ships have been added to 1.4 including Kazon rader and Cardassian Hutet + a few new stations.

There are now 12 missions avalible as well as a alternative dialog to the BC SP Game.

I plan to realese two seprate patches one will have all the EOl expansions in one up to 1.4 and I also plan to realese just a 1.4 stand alone patch to go over 1.3 or 1.3b (be warned if you down load the 1.4 stand alone patch you will have to delete the folder called "ships" in bridge commander/scripts).

Look out for some screen shots on here soon.

Uss_D ;)




Skid

I don't post to get attention

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10th April 2003

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#2 13 years ago

That's really good news. I know you all have been working hard on this, so thank you- in advance! I can't wait-- and I'm sure everyone else in the BC Community can't either!




Defiant

Free GNU user

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28th March 2002

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#3 13 years ago
UssDonoghue There are now 12 missions avalible as well as a alternative dialog to the BC SP Game.

Finally I know that at least one person does read the FBCMP Readme ;)

If you can pass me a beta, I can take a look for errors you havn't seen yet.




USS JAR

I don't spend enough time here

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10th April 2004

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#4 13 years ago

Don't forget me, LOL, :D




FN_lewrbm69

It's Not Easy Being Green

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10th November 2003

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#5 13 years ago

aplay in the other thred num nuts,




prowalker

I'm too cool to Post

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5th October 2003

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#6 13 years ago

Not bad Donoghue. Glad to see this project has evolved since the first release.

P.S. Maybe you should take my name out of the staff list? lol, it's been a year since I had to leave the project.




GreatBarrier86

Slightly cooler than a n00b

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17th February 2003

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#7 13 years ago
UssDonoghue Little bugs have also been corrected like the prometheus fireing diffrent photons when it did MVAM and Cardassian ships were like god ships in SP.

Yes. I would agree on the Cardassian ships. LOL. It took me forever to blow up a Hutet Class.




FN_lewrbm69

It's Not Easy Being Green

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10th November 2003

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#8 13 years ago

Hutet Class

yh this ship should be hard to take out it is almost 5 times the size of an other ship man!




Lilith

I'm too cool to Post

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10th April 2003

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#9 13 years ago

May I suggest an addition to the ships :)?

The Lakota sub-type Excelsior Combat enhanced cruiser (or the Enterprise-B) version would be a nice addition ^^.

Also I hope you corrected the problem with the TNG ships' Photon torpedoes projectile script (see http://forums.filefront.com/showthread.php?s=&threadid=184139) the error even if rather easy to rectify (just change the non-existant FEDERATION Attribute into Photon or Quantum or another correct one existing in SpeciesToTorp.py(c)) actually prevented to use all the most common federation ships.

I also hope you gonna fill up the Descriptions of ships with some more details aside a N/A on everything, TGL details are also important :)




Guest

I didn't make it!

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#10 13 years ago

If I may. I have noticed that the galaxy has a tendancy to loose all of its phasers on the saucer except both ventral forward banks with one good shot sometimes while sheilds are still green. I liked the MVAM Galaxy in EOL1.2 because it was more realistic to how the galaxy would take damage. Is there something that can be done about that in the update too? because I noticed 1.3b has an Mvam that was more like the reg. galaxy and it made me want to cry;-). just curious.