halo mod -1 reply

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ACES HIGH

Oh for Cryin' out loud!

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30th September 2003

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#1 10 years ago

well, it really depends what you want to do, if it is ships, you've got to know your way around either Milkshape or 3DSMAX, and you will need atleast a basic understanding of python, not much though, and you need to use the MPE which is a utility in the SDK, as well as BCSMC which can be found on bcfiles. If you are trying to do characters and bridges and such, find someone in 3E




clonetravis

GF Pwns Me!

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22nd March 2007

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#2 10 years ago

im planning on doing ships and i have milshape and a 30day trial of 3d max 9




Guest

I didn't make it!

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#3 10 years ago

Errrmmm, I already started work on this... http://forums.filefront.com/st-bc-modding-editing/337980-halo-ships-2.html#post4206375

Sorry Clonetravis, and longswords, pelicans, sheraph fighters, the PoA and IAC Are next.




MilleauRekiir

I follow teh Moo!

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4th November 2003

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#4 10 years ago

That doesn't mean clonetravis can't do his own... There are no rules saying there must be one and one alone of each mod. Always a good exercise to create models of ships you know and have enjoyed using in other settings, so even if these aren't released they'll hone your modelling skills and help you realise what's involved.