well, it really depends what you want to do, if it is ships, you've got to know your way around either Milkshape or 3DSMAX, and you will need atleast a basic understanding of python, not much though, and you need to use the MPE which is a utility in the SDK, as well as BCSMC which can be found on bcfiles. If you are trying to do characters and bridges and such, find someone in 3E
im planning on doing ships and i have milshape and a 30day trial of 3d max 9
I didn't make it!
Errrmmm, I already started work on this... http://forums.filefront.com/st-bc-modding-editing/337980-halo-ships-2.html#post4206375
Sorry Clonetravis, and longswords, pelicans, sheraph fighters, the PoA and IAC Are next.
That doesn't mean clonetravis can't do his own... There are no rules saying there must be one and one alone of each mod. Always a good exercise to create models of ships you know and have enjoyed using in other settings, so even if these aren't released they'll hone your modelling skills and help you realise what's involved.