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TheXtreme

XtremeTeamStudios

50 XP

21st December 2005

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#1 12 years ago

Hi, Im The Xtreme. I am the Founder & Manager of Xtreme Team Studios. We have been Modding Microsoft Freelancer for 4 years, and recently expanded to X2/X3. I personaly am a HardCore treky! so here i am. I need some info cos i intend to try to make a few mods for STBC.

What is the Max Polli Llimmit for the models. In freelancer its 11.000, in X2 its 250.000, and X3 is even higher. And i been looking at the game files or rather trying to, all the game info seems to be in .pyc how to i edit/decomperss/modd these files. [i just want to see them and figure out how to add the entrys.

anyother pointers would bee cool.




CaptainDan

Chief of Waste Reclamation

50 XP

31st August 2005

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#2 12 years ago

Hoedy and welcome! I'd say you should check out BCU, I can't post a link 'cause FileFront says I can't. Go back to BCFIles and it should on the link section. BCU is a better place to get the scoop on BC.




Defiant

Free GNU user

50 XP

28th March 2002

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#3 12 years ago

Be welcome and you can find the sources here: http://bridgecommander.filefront.com/file/Bridge_Commander_SDK;2455




JimmyB76 Filer

ST: Bridge Commander Central Forums Admin

30,469 XP

19th March 2003

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#4 12 years ago
Ermey

Slightly cooler than a n00b

50 XP

17th October 2005

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#5 12 years ago

you can't edit pyc files. You can only edit py files. When you start B.C. the program writes a pyc file based on the py.




DJcube

Call me Cube

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30th March 2004

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#6 12 years ago

Well, BC can handle at least 20,000 polys, but the recomended maximum is just over 10,000.

Also, check other ships mods for how to add them to the game.




TheXtreme

XtremeTeamStudios

50 XP

21st December 2005

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#7 12 years ago

thx guys