How do I add Torpedos to a ship in BC? -1 reply

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luke_voyager

Slightly cooler than a n00b

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7th May 2009

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#1 8 years ago

I've got the Intrepid Class ship that comes with KM. But it doesnt have tricobalt torpedos, so I was wondering how can I add them to the ship? I've got 'BCUT' and I know its something to do with that, but im not sure how to go about doing it. Can anyone help ? Thanks!




teleguy

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14th February 2009

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#2 8 years ago

Go to "Torpedo Properties" and add the torpedo script here:

bcutt.jpg

You need the location of the torpedo script inside the scripts folder with the "/"s replaced by "."s and the filename without the file extension.

For example the stock photon torpedo "Bridge Commander\scripts\Tactical\Projectiles\PhotonTorpedo.py" would look like this Tactical.Projectiles.PhotonTorpedo .




luke_voyager

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#3 8 years ago

Thanks ! :D I've managed to add it to one of my ships. But when I go to load a Hard Point, only a handful of ships come up. The hardpoints that do load up are '.py' files. But when I go into hardpoints all my other ships have '.pyc' - and those are the ships that dont load up in BCUT. Is there a way I can add torpedos to the ships that are under '.pyc' :/ sorry im new to this lol




teleguy

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#4 8 years ago

The py files for stock ships are included in the BC SDK and for Kobayashi Maru ships they're in the src folder. Moreover MPE can also edit pyc files.




luke_voyager

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#5 8 years ago

Got it !! :D lol Thanks !! :)