how to convert to NIF??? -1 reply

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maxsideburn

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21st November 2006

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#1 11 years ago

Ok, Milkshape sucks, 3dsmax rocks. I think everybody knows that already. Ok so I've read that you have to export to .3ds from 3dsmax, then import into Milkshape and export as .nif. Well I tried downloading the milkshape plugins that allow you to export and import nifs, but after installing it when I open milkshape I see no NIF options in either the import or export areas. So HOW DO I GET MY FILE INTO NIF? Are the plugins not compatible with the newest milkshape or something?




CCOOK

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16th January 2006

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#2 11 years ago

How many times has this been asked?:smokin: 3DS Max 3.1 is what you use to convert MAX scenes to NIFs, since the included SDK plugin only works in that version (3.0 too I think). As for Milkshape3D, it works fine if you know how to get around its many "little" deficiencies, and can allow you to make models that are just as good as 3DS Max models. -CR




maxsideburn

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#3 11 years ago

where on earth would I get a copy of 3dsmax 3.1?? that's hasn't been around in like ten years.

also I thought the NIF plugin was for milkshape, not 3dsmax.




CCOOK

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16th January 2006

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#4 11 years ago

The DLU that's in the SDK is for Max 3.0 or 3.1; there's also a plugin for Milkshape3D.




maxsideburn

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#5 11 years ago

ok this just doesn't make sense. there's tons of people creating models for BC so apparently it's pretty easy. I just tried using the DLU with 3dsmax (3dsmax 7) and it won't initialize. So I say again, where on earth are you supposed to find a 10 year old copy of 3dsmax to work with this plugin??

Also I KNOW there must be another way.

Let me make this clear, no matter what I try milkshape will neither import nor export NIF files...........so how do I get my models into NIF format?????

can anyone at least tell me which version of milkshape the plugins are supposed to work with? they sure don't work with the version I just downloaded from the milkshape website.




CCOOK

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#6 11 years ago

It makes plenty of sense; 3DS Max 3.0 and 3.1 are not that old - they were around when BC was being made, so they're what the NIF plugin was made for. You cannot obtain either copy very easily - I'd suggest using the NIF importer/exporter in Milkshape3D - all you need to do is put the plugins into the folder with the other Milkshape plugins that come with Milkshape. The Milkshape plugins work with all versions of Milkshape. I'd also suggest that you calm down or no one will want to help you here. -CR




maxsideburn

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#7 11 years ago

Are there any detailed tutorials? I tried what the modding FAQ said and that didn't work at all, just crashed my game.

I modeled a ship, exported to 3ds, used milkshape to convert to NIF, then tried editing the .py and .pyc files, but when I went to make a plugin in BCMP it said it output a file, but after searching my hard drive no bcmod file is there. Also when I try to start the game it crashes at quick battle.

So please, I just need a detailed explanation/tutorial on what to do after getting the ship into NIF format.




JimmyB76 Filer

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19th March 2003

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#8 11 years ago

didn't you already make a thread about this issue?




CCOOK

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#9 11 years ago

Yes, and I answered his question but he's really frustrated and pissed off.:furious:




JimmyB76 Filer

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#10 11 years ago

*threads merged* there is no need to start up another thread on the same issue of one already been created..




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