Does anyone know how to get more crewmen in a sovereign's transporter menu? I don't know what i did wrong, but after upgrading a sovvy with new hardpoints, my crew amount changed to, ... well... 1.. This is very bad, because I was trying to capture a cardassian hybrid and I had to fall back to a starbase to get some crew. I searched the scripts and hardpoints up and down and I couldn't get the string or procedure, and this bug seems to work only in my new sov. Could it be a problem with the amount of engineering repair teams I assigned?
I'm assuming your taking about a QBAutostart mod(s). The Marine.py will allocate each ship a designated Crew compliment, if the ship's hardpoint was properly done. Ex: Intrepid-130, Galaxy-1,100. But you can go to any allied starbase to get replacements. Always back up any file(s) before making a modification.
If your using that Damage Repair Mod? Though It's cool, it will basically turn any ship you use into a Lemon. Ordering all of those parts and assigning damage control, lol. Might be an Incompatibility between the two mods.
But, If it's an major issue with you? I would suggest studying the original Sovereign.py hardpoint. Compare it to your modded Hardpoint.py to check for differences. Or just use original Sovereign HP.
NO!, I did NOT change the script, and I haven't QBA installed. I just modified the ship's weapons, warp core and engineering teams. I don't know why it doesn't want to work only in this ship, because I modded galaxy's and akira's hardpoint and I didn't have that problem
N1GH7H4WKNO!, I did NOT change the script, and I haven't QBA installed.
if you dont have QBA installed then how do you have marienes?:lol:
sorry, i meant QBR. I was trying to find out what does this Marines.py do, but it is too confuse. I try searching "Sovereign" and "Away Team" in the file, but I got no results Are you sure this file is the handler of that mod?. May be it was replaced with some other?