Improved Tractor beams -1 reply

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UssOctane

GF Pwns Me!

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19th February 2004

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#11 16 years ago

Here is a quick tractor beam question for you all. Is there any way to make the tractor beam work better. When I tractor another ship I might be able to run at Impulse 1 and tow ship, but most of the time I just get farther away from ship in tow. Which makes the tractor beam get out of range and shut off. I think it would be nice to travel at atleast impulse5 and tow another ship.




CaptainFish

Captain Of the USS Seaworthy

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5th July 2003

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#12 16 years ago

Modifie the Tractor beam damage, and make it really high, you might be able to get up that high. i got it up to impulse 4 before i started to over load it. thats how i got this screen shot in place Took me 3 hours to get it set up usein the Sol system mod tho.... especialy with the excelsior being the Tower.




mldaalder

GF is my bext friend *hugs GF*

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22nd October 2002

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#13 16 years ago
MadJohnAt the moment the Tractor system isn't even used to it's full potential in game......There are in fact 6 modes for the tractor systems listed in the App.py file. (Look for this) class TractorBeamSystem(WeaponSystem): TBS_HOLD = Appc.TractorBeamSystem_TBS_HOLD TBS_TOW = Appc.TractorBeamSystem_TBS_TOW TBS_PULL = Appc.TractorBeamSystem_TBS_PULL TBS_PUSH = Appc.TractorBeamSystem_TBS_PUSH TBS_DOCK_STAGE_1 = Appc.TractorBeamSystem_TBS_DOCK_STAGE_1 TBS_DOCK_STAGE_2 = Appc.TractorBeamSystem_TBS_DOCK_STAGE_2 I'd be happy with the first 4 from the above, available as a 4 way toggle.....tho I'm sure the other 2 have there uses.

I know about these. I have used them as well. But not in a way you are thinking. I used the console to get the player, it's Tractor System and then I changed the mode using SetMode. I believe TBS_HOLD has a value of 0, and I think it was the normal tractor state (but it has been a while since I did that).




jim2469

Beta Tester

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5th November 2003

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#14 16 years ago

Back in the day, in "Star Trek-Starfleet Academy", you could not only travel at any factor of Impulse, but you could also Warp with a Vessel in Tow.




9896

BuB(9896)

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3rd April 2004

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#15 16 years ago

I've always wanted to be able to disable ships and then tow them into the sun or a planet,that would be so cool!




MadJohn

Helm Flunky............Engage!

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17th April 2003

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#16 16 years ago

And on the subject of things that need sorting out this is my idea of what the Tactical\Engineering should be laid out like. I got bored the other nite and ended up with this as a "Storyboard" for when I'm looking for things in particular.

Features would include........ Tractors - 4 way Toggle and power slider Weapons- Sliders for beams and Torpedeo Yeild/Damage. Sheilds - New Master controler and Powerbars for each Sheild... ATP - as Standard...........(This is a must Have) Also in the the Helm menu.. The ability to warp jump in set (more realistic intercept and combat) This I see a the default option if you dont set a course, so warp button would always be active.

Yea I know this is the result of too much coffee but I know this is all possible it's just a matter of being brave with the Python code, and will posibly need a major rewrite of quite a few scripts. Something which is beyond me at the moment.




Defiant

Free GNU user

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27th March 2002

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#17 16 years ago

btw mldaalder - how far are you - we would like to see your Panel released :)




StarBright

Pro-Filer thinks I'm cool!!

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4th February 2003

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#18 16 years ago

lol why don't you turn the radius on the hp up and edit the TGA file for the particle effect?




9896

BuB(9896)

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3rd April 2004

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#19 16 years ago

I don't think a wider beam would look very good I think that thetractor should change shape depending on the ship so the ship would always be covered,meaning if you tow a shuttle the tractor beam will be tiny but if you tow a warbird the tractor beam would be large.




StarBright

Pro-Filer thinks I'm cool!!

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4th February 2003

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#20 16 years ago

"I believe TBS_HOLD has a value of 0, and I think it was the normal tractor state (but it has been a while since I did that)."

Well it certainly doesn't tow, push, or pull :P

9896 is right... A fat tractor looks ugly... especially on a shuttle :P It should change sizes. Maybe there is a way to flatten it out too...




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