I am developing a mod for a non-Bridge Commander game, and am looking for existing Star Trek ships to speed up development. I already have about a dozen ships (many spawned from my own limited modeling skills), but I do not nearly have enough for what I am trying to accomplish. The Bridge Commander community seems to have some high quality ships, so I began to investigate the possibility of moving the NIF-format ships available at BCFiles to Obj or 3ds, something that would be useful for engine I am working with. After a couple hours of reading posts and FAQs, I got Milkshape with the Assimsoft NIF plugin running. Unforunately, whenever I import a ship, the texture does not show up in Milkshape, or in another program after I've exported to OBJ. Most of my problems would be solved if I could figure out what was going on here. But if not, I am looking for ships in a non-NIF format, perhaps the artists' originals. Is there any repository where non-NIF Bridge Commander ships are stored? Or are there any starship artists who would consent to their ships being used and supplying me with original files?
whats the game?
Vega Strike is the game. It's a high quality open source space sim, with the main game being kind of like Privateer or Freelancer. But the engine is designed to be very mod friendly, and Star Trek style combat works pretty well. We've made an initial gauntlet game release, but we're looking to acquire more ships so we can move onto implementing the special features. In short, it's gonna be really cool. I'll throw some buzzphrases at you; dynamic empires, trading and economic modeling, large scale galaxies w/ thousands of star systems, ship upgrades and improvements, exploration of uncharted systems, play as any faction... and this isn't me just talking big, these features already exist in the original game, so all we have to do is edit a few XML files, and get some good art. Getting our hands on ships, converting them from an obscure format (NIF, etc) to a standard format that VS supports, like OBJ, and securing the permission/blessings of the original artists are the primary challenges in front of us right now. I could model all the ships we need myself 33% decently, but that would take forever, and they wouldn't be as good as a lot of the ones available here. Does anyone have suggestions for what course of action I might take? Here's an example screenshot, just for the fun of it. My Akira model, while not super great, shows off some of the graphical effects that the engine has. Luminosity maps, specular/reflective lighting, detail textures. It would look a lot better if we could get some of the Bridge Commander community's ships into the game. go check out the site's gallery if you want to see a bigger one.
Milkshape doesn't always display the textures. It doesn't mean they haven't been associated, it is just a facet of the thing, probably to save systems that are working on high quality models.
Some models have materials impregnated into the .nif, some have them as external files. The external files are associated and shouldn't create problems if you convert them - though the end game might, I have little experience of other such engines. If this is the case, simply convert the textures into the correct format and reassociate them.
Then load your model into your game and, well, pray.
Just as a side note, I've used the .obj format when converting models between formats and they convert quite well to .nifs and very well from them.
its very simple Every ship on bcfiles has credits or in other words a builder and so that person would have it in their computer as a non nif ship and in theory be able to put it into any format for you so look at the credits and e-mail them scotty