Making starship registries in 3ds max -1 reply

Please wait...


CGI Rendering and Animation

50 XP

20th February 2007

0 Uploads

336 Posts

0 Threads

#1 10 years ago

This tutorial will show you how to make starship registries in 3ds max. I'll be using 3ds max 7 for this, but other versions should work the same. First start by going to the top and choosing "create/shapes/text". t21.jpg The font I'll be using is called "Federation Starfleet". It is easy enough to find on a search of the internet. Once you select the font, type in the name you want and set size to 50.0. Then open the front pane and click in the middle and the text will appear. t211.jpg Now add a UVW modifier so you can add some color. t212.jpg Press "m" to bring up the "material editor" box and make a new diffuse material for the text model. t213.jpg In the first material slot click on "diffuse" and make the first color RGB=141/57/70. This will give you a deep red hue. t214.jpg Then drag that on to your text to apply it. If you do'nt see it, you will need to right click at the top of the pane over "front" and select "other/smooth". The color should then appear. t215.jpg Drop the material editor box down and right click on the text and choose "convert to editable mesh". t216.jpg Then in the modifier window select "polygon". This way you can select the inner polys and apply another color to them. Hold the "ctrl" key down and select all the inner polys. t22.jpg Bring the material editor box back up and make a new material with RGB=44/44/82. This will give you a nice deep blue for the inner polys. Drag it on to the selected polys and then click somewhere off the text and they should appear blue. t23.jpg Repeat this process for the registry numbers but make the text size this time 100. t24.jpg Now if you want to curve the text to match the saucer, you'll need to add a modifier. First right click on the text group you want to bend and convert it to an "editable poly" then go to the top and choose "modifiers/parametric deformers/bend". t25.jpg You'll have to play around with these settings to get the angle you want. t26.jpg Now just set the background for rendering to white. Do a quick render and save to file, t29.jpg 3ds max is a very robust program and I'm sure I could have made this easier to follow along with. But I hope many of you will find this usefull. Enjoy, MScott.


I don't spend enough time here

50 XP

11th March 2008

0 Uploads

19 Posts

0 Threads

#2 10 years ago

Thanks MScott, I'm a beginner and I just got 3ds and was feeling a bit lost.

P.S. :cheer:Roll Tide!!!!:cheer:

JimmyB76 Filer

ST: Bridge Commander Central Forums Admin

30,798 XP

19th March 2003

0 Uploads

2,860 Posts

84 Threads

#3 10 years ago

indeed! that is most helpful!

you should put this guide up at BCS and BCC as well :)