Cmdr. Chess;5740555Hi, can someone help. I have NANOFX 2.0 QBAuto 9.1 and QB 2.3. - Everytime I go to the Starbase, it blacks out, so does my ship. Then I added a few enemies, they too black out, its like flying and targeting in a void. I still docks and all that, just can't watch it happening. Any Help, THANKS
More than likely you have "NanoFX Fixes" in your scripts/Custom/Autoload folder. Delete both .py and .pyc in the Autoload folder. This mod will cause the blinkers for NanoFX to become inverted, when either ships warping or docking with a starbase.
Calgunner;5740682Hi folks. I've been a STBC for years and wanted to ask some questions. I'd like to know if there is a mod for improving enhanced glow. Right now I'm running the game with KM mod. My rig has a Nvidia 750ti. Any help would be great. Thanks.
There is now mod for enhancing speculars. That is something one can tweak using a graphic/texture tool like Photoshop or Paint Shop Pro. In essence, you can darken the value of the "spec_glow.tga" for example or whatever the modder/author named the specular texture(s), to change them to your liking. The darker the specular textures, the more defined are speculars in game.
I didn't make it!
Sorry for so many Question, hopefully not too amateure. But I have hard-pointed through BCUT for years, but recently gotten into the MPE, modified radiuses and positions. I've come across the problem with sitting something somewhere, then ingame, select the something as target and it appears to be in complete opposite place as where I sit it. Like wanting to make the top inner bulb of the Romulan Warbird into the Shield Generator, I get the cross perfectly in it, then ingame I target it, now its in the outer bottom of the aft. Why?