.NIF files -1 reply

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b0rgdr0ne

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8th September 2007

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#1 10 years ago

Where do you have to go to download the plugin for Milkshape 3D that allows you to open .NIF files?




book VIP Member

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13th November 2002

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#2 10 years ago

You could try the milkshape website chUmbaLum sOft

and uh, I think this is the wrong forum.




gdata

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10th January 2007

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#3 10 years ago
K7AV

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2nd October 2005

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#4 10 years ago

yeah those plugins work, though sometimes a bc model may be dissasembled slightly. I don't know whay this is mainly b/c I don't mod bc




Major A Payne

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7th August 2002

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#5 10 years ago

Okay. Just for clarification.

Well. Seeing as the .NIF importer location has been stated, I'll just add this to it.

The reason that some BC imported meshes are split with section smoved or rotated is due to the models vertexes not being welded together. You see BC is more tollerant with non welded models so doesnt' really need to have them done.

Oh and one impportant thing to remember. You will need a good deal of ram to open some of the higher poly BC models as well. I've found in the past that when I had 1gb of memory the program would only open models up to aprox 8500 polys. With 2gb I've not reached a limit yet, but still found the odd one or two meshes which will not open.




gdata

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10th January 2007

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#6 10 years ago

hm...if you remove the textures from the model directory you can even open high poly models with 1gb RAM...that works at least for me!




K7AV

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2nd October 2005

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#7 10 years ago

I have 2 gigs of ram and i was able to open some Super high poly models like (50 or 60k). though I do have a very strong system




b0rgdr0ne

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8th September 2007

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#8 10 years ago

Alright, thanks for the tips! :)




cordanilus

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12th February 2007

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#9 10 years ago

Well, the converstion of models between Milkshape and 3DS Max are different. When you open up a nif model with milkshape, milkshape has an exporter and importer for the Nif format. 3DS Max does not, only an exporter for 3DS Max R3 and one possibly for 3DS Max 4 and 5 although I don't know if this works perfectly. The nif will open in BC fine but will open oddly in milkshape. I don't know what's going on exactly but not all models with unwelded verticies will open this way. It must have something to do with the conversion process from 3DS Max to Nif. One way to overcome this is to use NifTools NifSkope. You can open up the ship/base/etc with this tool and save as an .obj which 3ds Max and milkshape can open. I hope this helps. :D




gdata

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#10 10 years ago

can you post a download link for the tool?




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