out of torpedoes -1 reply

Please wait...

tiptop

Retired

50 XP

14th August 2005

0 Uploads

481 Posts

0 Threads

#1 12 years ago

first sorry for my english i changed torpedoes for sovereign from photontorpedo to typenine and when i play single player game i can't resupply photons "typenine" can someone help me :(




N1GH7H4WK

BC modder. So, what?

50 XP

27th April 2006

0 Uploads

580 Posts

0 Threads

#2 12 years ago

open the torpedo script you changed set its speciestotorp to Multiplayer.SpeciesToTorp.PHOTON or .QUANTUM, but with this last ones you will be unable to reload them until episode 7




tiptop

Retired

50 XP

14th August 2005

0 Uploads

481 Posts

0 Threads

#3 12 years ago

i didn't changed torpedo scripts i changed torpedo type for the sovereign in the sovereign.py i'd like starbase 12 to resupply my ship with "typenine" not photontorpedo and i don't know how to do this




N1GH7H4WK

BC modder. So, what?

50 XP

27th April 2006

0 Uploads

580 Posts

0 Threads

#4 12 years ago

well, that's the way I used to mod my Sov Open the Type9 torpedo script Find the "Species" token and change it to Multiplayer.SpeciesToTorp.PHOTON That makes Starbase12 look at the torpedo script and reload those which are defined as PHOTON or QUANTUM, and also PHASEDPLASMA in the last episode To be specific, the torpedo type is just a file that Starbase12 ' AI looks to. If you have BC SDK it comes with several editable torpedo files




tiptop

Retired

50 XP

14th August 2005

0 Uploads

481 Posts

0 Threads

#5 12 years ago

thanks , that helped :D




tiptop

Retired

50 XP

14th August 2005

0 Uploads

481 Posts

0 Threads

#6 12 years ago

sorry again my mistake it didn't work and the script typenine.py looks like that pTorp.SetDamage( GetDamage() ) pTorp.SetDamageRadiusFactor(0.19) pTorp.SetGuidanceLifetime( GetGuidanceLifetime() ) pTorp.SetMaxAngularAccel( GetMaxAngularAccel() ) # Multiplayer specific stuff. Please, if you create a new torp # type. modify the SpeciesToTorp.py file to add the new type. import Multiplayer.SpeciesToTorp pTorp.SetNetType (Multiplayer.SpeciesToTorp.PHOTON) return(0)