i've been trying to modify the "inaccurate phaser" mod by Sneaker98 so that instead of just being inaccurate they are slightly more realistic or at least slightly cooler. but sofar i've had zero success
as far i can see the game targets a point and then just draws the phaser line between point a (the array/strip/cannon) and point b (target hull) and. if the target ship turns shouldn't there be SOME variation in where the phaser is hitting the hull? like in STII the phasers impact travel across the hull instead of tracking a single point. also would give the possibility to miss the hull entirely if you target the bridge (like i usually do), the ship is almost side on and pitches forward.
has anyone else tried this?
Sometimes incorrectly placed hardpoints can have that effect. For example, a bridge hardpoint whose centre is just above the surface of the hull, but whose radius takes it a little bit into the hull. A shot down onto the saucer section then would hit it dead centre and cause damage to the bit of the hardpoint in the hull. A shot from certain other angles would miss. Would need to be carefully placed though. Too far off and you'll miss from almost any angle!
i got a question how do you make your own torpedo ? i have one in mind it similar to the transphasic but instead of killing sheilds and then doing damage this one goes straight to the hull and does damage hehe what ya think how do i got about making it i want it to look like the transphasic aslo only it gotta be blue ???
@ #1 not sure if this will help, and it's only an idea, but, if the beams were set to always be 20k in length, unless, they hit something, that would give you the ability to wave them about in a more reasistic fashon. It might also make it possible to acheive the effect in Nemisis (all phasers, zero elevation).
@ #3 If you want to ask a question about torpedoes start a thread of your own. It's rude to hijack somebody elses thread !