Release of BC Expansion 1.3 -1 reply

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blurb23

I take what n0e says way too seriously

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28th November 2004

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#1 13 years ago

what new content got added that its so much bigger than 1.0? if i remember, 1.0 was 80ish mb...




FN_lewrbm69

It's Not Easy Being Green

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10th November 2003

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#2 13 years ago
blurb23what new content got added that its so much bigger than 1.0? if i remember, 1.0 was 80ish mb...

i can help you on that one. there has bin a lot more ships added from 1.0 to 1.3. bcexp 1.0 only had fed ships an som rom an borg ships now there are about 60+ ships nanofx2 has bin added an 7 bridges an countless other changes.




Guest

I didn't make it!

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#3 13 years ago

Hm, is there something wrong with my ver? it seems to work fine offline, but when i try and connect to other MP games the hardpoints sovereign.pyc doesnt seem to match.




=PreDator=

-< trophyhunter >-

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13th January 2005

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#4 13 years ago

Oh yes, a new bc expansion version :) Think i am gonna play bc today




weareborgs

I'm not really a modder

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16th February 2005

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#5 13 years ago

What does BC expansion 1.3 actually include, new missions etc? I have d/l'd it but i wanna know before i install it, can i then just add mods to it? I have over a 1.5 GB BC root direcotry, and i don't want to reinstall it just for something like this ad then it'll take ages to get it back. I want to know more about it. Do you have a website for it?

Just so that i can get a glimpse of the missions etc.




blurb23

I take what n0e says way too seriously

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28th November 2004

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#6 13 years ago

EOL 1.3 adds a bunch of ships (Borg, Dominion, Federation, Klingon, Romulan, and some others) and mods to the game... some of the mods it adds are: MVAM, NFX 2.0b, Multi-System Warping, Self-Destruct, Power Current, and many others




Nasty_Ashman

Kill all Humans

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17th April 2004

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#7 13 years ago

A thousand thank yous to the creators of EOL 1.3. Your efforts are more than appreciated.

Now does anyone know how to get the AI ships to actually fight in QB? Did a fresh install of BC, patched it, installed EOL 1.3 and turned ATP 3 mutator on and off. So response.

Its a fantasic mod, and any advice on making the AIs work would make it perfect.

Thank you :)




FN_lewrbm69

It's Not Easy Being Green

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10th November 2003

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#8 13 years ago

turn ATP3 off it has a redundant AI so it uses no AI in that case so if u turn it off it is fine.

lewr out