Shield modding -1 reply

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#1 11 years ago

I have absolutely no skill with modding but I've noticed that the shields on all vessels allow enemy fire to bleed through if it's repetitive (like multiple torpedoes hitting the shields in quick succession) despite the shields being fully charged. This can sometimes have the unfortunate effect of allowing a perfectly shot torpedo to penetrate fully charged shields and take out the shield generator which kind of ruins the battle. Is there anything that can be done to fix this?




*Daedalus

A Phoenix from the ashes

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18th April 2006

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#2 11 years ago

It's more canon the way it is... and I wouldn't know. Me-thinks something like that is in the BC exe...




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#3 11 years ago

Well, to be honest, I've been using the Stargate mod almost exclusively and that's what I was really referring to. For example. if I went up against the original model Prometheus with an Asgard battleship (O'Neill), the rail guns shouldn't even come close to penetrating the shields, but because they're rapid fire, they do and that is definitely not cannon (humans could never dream of defeating an Asgard ship with their own ships).




*Daedalus

A Phoenix from the ashes

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#4 11 years ago

As I said, wild guess, but I'd imagine that kind of code is in the BC exe, which can't legally be modded, so I think your stuck... try posting this over at BCC, you should get a better response there.




MScott

CGI Rendering and Animation

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20th February 2007

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#5 11 years ago

You could try adding "Ablative Armor". The system uses power from the battery reserves. When the batteries are empty, the armor is destroyed.:cool:




Lennis

My first Command

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#6 11 years ago

In my experience, a shield doesn't even have to take multiple hits to be penetrated in this way. Sometimes a single torpedo will slip through and make a nasty scar on your new Fed ship (or worse). I've noticed that this often happens when I'm just exiting or entering a turn; it's as if the torpedo can't decide if it's hit the forward shield, or the dorsal shield that just turned away, so it ignores both. I know of no way to prevent this, so either take MScott's advice with the ablative armor, or add HP to certain systems to prevent cheap deaths. (Lowering disable percentage can also help.) It's important to keep balance in mind, however. And remember that Commander Kruge's unfortunate gunner scored a "lucky hit" on the USS Grissom in ST:III. There is a canon argument. I don't suppose there is a way to alter the percentage chance of this occurring? It's probably hardcoded - assuming it was even intentional.




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#7 10 years ago

actually, that makes a lot of sense now that you've explained it that way. i never though to look but now that you mention it, it does seem the the shields are usually penetrated when i'm trying to take evasive action or something and i'm beginning a turn. that's really interesting. that could be canon, but it could also be considered a glitch, a sort of "empty space" between two "panels" of the shield.