shield strength -1 reply

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PICΔRЙ

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9th December 2005

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#1 12 years ago

yea so, i wanted to know how to change shield strength of ships in stbc. idk if its even simple enough, or doable, but ive heard of it and i would like to know how. ty




Dero

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2nd November 2004

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#2 12 years ago

Open the ships hardpointfile with an editor and look for "SetMaxShields"! The higher the value the stronger the shields are! You can define every shield arc manually (left, right, forward, back, up, down)! The line below ("Set Recharge Rate") allows you to change the "reload time" for the shields if hit by a weapon (no necessary but mayb interresting for you)!




PICΔRЙ

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9th December 2005

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#3 12 years ago

OMG ty so much for the fast reply. and by editor u mean what... notepad? edit: ok i found that, but i can only do it to the sov, it seems.. the sov is a .py the rest are .pyc now what?




derginluvsBC

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31st March 2006

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#4 12 years ago

download the bridge commander SDK http://bridgecommander.filefront.com/file/Bridge_Commander_SDK;2455 after you download it unzip it into a seprate folder then open it and find scripts\ships\Hardpoints then copy files..or just copy the hardpoints folder and paste it into your bridge commander game in the same spot if you understand what I mean..




PICΔRЙ

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9th December 2005

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#5 12 years ago

hmm wont let me edit for som reason... anyway waht i meant is that i can open the .py with notepad, i edited it and it worked. however the rest are .pyc and when opened with notpad i get all those funny characters, so needless to say i cant edit those. aha ok, sdk... ty




PICΔRЙ

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9th December 2005

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#6 12 years ago

ok guys, tanx very much i understand how it worx now. :beer:




derginluvsBC

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31st March 2006

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#7 12 years ago

well the SDK is all the .py files from the scripts folder...alot easier to edit stuff..dont mess with the red ones...after you copy all the files from the SDK to your BC folder you should figure it out:)




MilleauRekiir

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4th November 2003

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#8 12 years ago

The .py file is the thing that contains the human editable code, the .pyc is the compiled, computer readable code. To edit a .pyc file, instead of selecting a .py file when opening something with MPE (in the sdk) type filename.pyc and then press enter. I haven't tried this on anything other than hardpoint files, so may only work for those, but the other types of file can either be autogenerated or are easy to create...