Stargate Help, Modding -1 reply

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Omega2112

I don't spend enough time here

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21st June 2009

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#1 8 years ago

Hi, As you can tell from my profile i am a major Stargate fan, i would like to know how to make all ships shields from the stargate pack act as one, Multivectoral Shielding, i believe the term is. I am not any good at modding, in fact i havent the faintest clue how to edit the ships in anyway so easy *Dumb* instructions would be very appreciated. Also i would like to edit it so the ships hardpoints cannot take damage until the shields have completely failed, so damage doesnt leak through, i know it sounds like alot but it is a very important thing to me. Thanks to anyone who responds Omega2112




teleguy

I want to be like the Admins

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14th February 2009

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#2 8 years ago
As you can tell from my profile i am a major Stargate fan, i would like to know how to make all ships shields from the stargate pack act as one, Multivectoral Shielding, i believe the term is.

BCUTs plugin editor can do that for you. Bridge Commander Universal Tool | BCS:TNG

Also i would like to edit it so the ships hardpoints cannot take damage until the shields have completely failed, so damage doesnt leak through

That would be a lot harder as it would require creating an entirely new script. You might want to check both ablative armor scripts for clues.




USS Sovereign

Programmer

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4th September 2005

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#3 8 years ago
Also i would like to edit it so the ships hardpoints cannot take damage until the shields have completely failed, so damage doesnt leak through, i know it sounds like alot but it is a very important thing to me.

That's actually a bug in the game engine, the bug was fixed in DS9FX Xtended but it stops preventing damage after shields drop below 25%.