Hi. Me and my friend are looking to create a ship. Now, I know where to get a modeling program, and am in the process of getting one now, but how do we skin and texture the ship? Is there a program we can use to make our own? Also, when you make your own ship in a modeling program (Milkshape 3D for me), how do you make it into an actual .NIF file? Do you just hit "Export" and save it as one or is there some other way? (And I do know that I'll need the Milkshape Import/Export thing from BCFiles) Any help would be greatly appreciated. Please don't e-mail me or PM me with the answers, if you will.
To what you said: correct. I don't know much about modeling, but I do know what you said sounds right. About the texturing program: Lol, I actually use MS Paint. Then I use Paintshop to add effects and make it look generally better.
ST: Bridge Commander Central Forums Admin
19th March 2003
have you tried to use the search function? or looked around BCU a bit?
Some cool programs, but you'll have to get a tutorial somewhere, cuz some are a bit advanced: Adobe Photoshop Corel PhotoPaint Corel Draw Adobe PhotoDeluxe Futurix Imager Wally Paint Shop Pro Adobe After Effects I strongly recommend Draw, PhotoPaint, Photoshop and Imager. they can handle lots of formats.
I have Adobe Photoshop Elements 2.0. Will that work?
Yes, definatly. And, N1GH7H4WK, what exactly is 'Wally'? :p Never heard of it.
is a free program I used to use to mod HalfLife's textures. Can remap textures in many forms, also exports to various formats. it's also good adding basic effects like beveling, holes, burned areas, tiled patterns and decals.
I use MSPAINT draw all of my textures onto BMPs that are 400% the size that I desire, then I use Photoshop (I have CS2 V9.0, but any version is fine) to squash the BMP down to 25% normal size - squashing a texture this much will automatically give it antialiased (smooth) edges, which is the effect that you want. For a specular, I just make a copy of the 400% sized texture and then take it and set saturation to zero and then mess with brightness, contrast, highlight, and midtone until I get the effect that I want, and then I resize it to the same size as the texture that it goes with. The more common way of making antialiased textures it to use an antialiased layering tool in Photoshop to draw the hull plating and other stuff that you want - this does not require you to draw onto a blown-up texture, but I've noticed that drawing onto a blown-up texture and then resizing makes smoother edges. -CR
kk a little with milkshape, u do know its shareware right?? and u need the pluggins and copy them and ull be able to export easy.
Yeah, I know that. You can get them from BCFiles. So, you actually have to DRAW the textures onto the ship? Sounds excruciating. (sp?) Well, we're in for a load of work, now, aren't we?