textures -1 reply

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#1 12 years ago

what program creats multible pics in one texture when modeling with 3d studio max or lightwave i have to use single pics please help.:deal:




Henze

perfection!

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15th December 2006

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#2 12 years ago

well.. i am not a modder or something

do you mean something like exporting the stuff to nif files?? in that case: Milkshape...that is a modelling program where you can add the textures on to the model, and then export it to the nif...but if you did not mean that...i suggest you look at BCU or something...this forum is not quite active like in modders are posting here you see ;)




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#3 12 years ago

no the texture it's self has all the texture for that ship in on one image like the saucer section the main hull nacel all on one.istead of single image




MScott

CGI Rendering and Animation

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20th February 2007

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#4 12 years ago

If you are wanting to put all the paintable surfaces on one mat I would suggest "Ultimate Unwrap 3d" (50.00 us). Or the free version, called "Lithium Unwrap". The free version is a little harder to use, but still quite satisfactory. This is what I use to unwrap models from many different formats. I use it because the texture coordinator that comes with milkshape is somewhat lacking in this area. This is the web page: Ultimate Unwrap 3D - UV mapping software If you have any further questions you can post them on the "tech support" area of my shipbuilding forum located here: Ship Builders Project 2007 • Index page Stop by either way if you would like to join or just follow our work.




limey98

MUSE!!!!!!

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22nd May 2007

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#5 12 years ago

Do you mean an animated texture?




MilleauRekiir

I follow teh Moo!

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4th November 2003

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#6 12 years ago

I think he's after a modelling program that will allow you to use seperate files for, eg, saucer textures, stardrive textures etc. I know 3ds max does actually do it so long as you keep the things you want to texture as separate models (ungroup them) then put them together (group them) at the end. So you end up with, for example, a saucer model to which you assign textures, a stardrive model, engine models, each of which get separate maps assigned. Then group together at the end, after you have assigned textures.




Guest

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#7 12 years ago

do the ships in bridge commander have to have textures would it not be possible to only color the faces in the model and then use 3ds max to export to .nif? format