Wars in Paradise Mod - Status -1 reply

  • 1
  • 2

Please wait...

BCDS

Wars in Paradise Executive CEO

50 XP

1st May 2006

0 Uploads

39 Posts

0 Threads

#1 11 years ago

Wars in Paradise Where are our forums http://www.bcdswarsinparadise.co.uk What we need from you We need a little co-operation from the community, hardpointers, scripters anyone who thinks that they can help, Beta testers can also post here or on the forums and there names will be added to the list, this will be added to the bottom of this topic at a later date.

What is the story plot After the collapse of the Cardassian Empire and the Klingon invasion overwhelmingly succeeding with the assistance of the other alpha quadrant powers, the Klingon empires lust for battle still continues; they now turn there bow upon another enemy; The Federation has now formed an alliance with the Romulan Empire, thanks to the efforts of Captain Jean-Luc Picard during the Battle of the Bassen Rift which finally gave ground to move forward with a peace treaty. It has been 6 months since the abolishment of the Romulan Neutral Zone (2398) and the alpha quadrant seems destined for a lasting piece. Current Mods:

  1. NanoFX
  2. MVAM Infinite (+ Core Eject)
  3. NanoFXSP
  4. - Now fixed and working
  5. QBautostart
  6. - Abandon Ship
  7. - Self Destruct
  8. - Fleet Utils
  9. - Mines
  10. - Shuttle Launching Framework
  11. - Save + Load
  12. - Advanced Power Control
  13. - Point Defence
  14. - Transporter
  15. - Away Team
  16. - Orbit Target
  17. - Engage Warp
  18. - Warp Speed
  19. - Lib Star Streaks
  20. - Repair Destroyed Subsystems
  21. BCS: The Beginning
  22. - Updated Version of WalkFX
  23. - Advanced Core Options
  24. - Silent Running
  25. - Emergency System Repair
  26. - Intensive Scan
  27. - Transport Torpedoes
  28. - Targetable Plasma Streams
  29. DTech
  30. - LegacyFX
  31. - App Core Extensions
  32. - NebulaFX (Fixed)
  33. TechExpansion:
  34. - Blind Fire
  35. - Secondary Targetting
  36. MLeo
  37. - Unified Main Menu
  38. - SubMenu 3.7
  39. - Nitfixes

Planned Mods:

  1. DTech
  2. - Docking (Variant of Defiant's docking)
  3. - IsI
  4. - Constellations
  5. Quickbattle:
  6. - Overhaul of Interface
  7. - Code Optimization
  8. - Era based gameplay
  9. Multiplayer
  10. - Game Modes
  11. Single Player
  12. - New Story Mode
  13. - Leaving till last

Correlative Update Scheme

  1. Correlative Updates is an application distributed along with Wars in Paradise that will allow syndication of new mods almost seemlessly keeping all installation's of Wars in Paradise synchronised and up to date with the latest mods.
  2. Subscribers:
  3. - Lost_Jedi
  4. - LC
  5. - Contact if you wish to be added to this scheme.

Ships:

CG Sovereign - [COLOR=seagreen]Granted[/COLOR] SNS Galaxy - [COLOR=seagreen]Granted[/COLOR] CR Akira - [COLOR=red]Unobtained[/COLOR] CR Nebula - [COLOR=red]Unobtained[/COLOR] CR Borg Cube - [COLOR=red]Unobtained[/COLOR] CR Borg Sphere - [COLOR=red]Unobtained[/COLOR] CR Borg Tactical Cube - [COLOR=red]Unobtained[/COLOR] Queball Sabre - [COLOR=red]Unobtained[/COLOR] Mr John Insignia - [COLOR=red]Unobtained[/COLOR] Mr John Trading Station (Retextured) - [COLOR=seagreen]Granted[/COLOR] (It's a port a 2 year old could have done)` Mr John Kessok Assault - [COLOR=red]Unobtained[/COLOR] Mr John Borg Cone - [COLOR=red]Unobtained[/COLOR] 9 of 9 Defiant - [COLOR=red]Unobtained[/COLOR] 9 of 9 Attack Ship - [COLOR=red]Unobtained[/COLOR] ZM Galor - [COLOR=seagreen]Granted[/COLOR] ZM Keldon - [COLOR=seagreen]Granted[/COLOR] ZM Achilles Class - [COLOR=seagreen]Granted[/COLOR] ZM Breen BB - [COLOR=seagreen]Granted[/COLOR] ZM Veracidor - [COLOR=seagreen]Granted[/COLOR] ChiefBrex Aegean - [COLOR=red]Unobtained[/COLOR] ChiefBrex Poseidon - [COLOR=red]Unobtained[/COLOR] Dreamyards Centaur - [COLOR=red]Unobtained[/COLOR] LC Excelsior - [COLOR=seagreen]Granted[/COLOR] LC Warbird - [COLOR=seagreen]Granted[/COLOR] LC Ambassador - [COLOR=seagreen]Granted[/COLOR] LC Intrepid - [COLOR=seagreen]Granted[/COLOR] ([COLOR=red]Awaiting Completion[/COLOR]) LC Titan - [COLOR=seagreen]Granted[/COLOR] LC Excalibur (Retextured) - [COLOR=seagreen]Granted[/COLOR] LC Wolf 359 Pack - [COLOR=seagreen]Granted[/COLOR] FTB Norexan - [COLOR=seagreen]Granted[/COLOR] FTB Dom BB - [COLOR=seagreen]Granted[/COLOR] FTB Hideki - [COLOR=seagreen]Granted[/COLOR] DamoclesX Neghvar - [COLOR=red]Unobtained[/COLOR] DamoclesX Majestic - [COLOR=red]Unobtained[/COLOR] KirkNCC1701/Khaliban Constitution - [COLOR=red]Unobtained[/COLOR] Tooie32 Phaser Turret - [COLOR=red]Unobtained[/COLOR] Tooie32 Photon Turret - [COLOR=red]Unobtained[/COLOR] C2 Vorcha (Retextured) - [COLOR=seagreen]Granted[/COLOR] C2 DS9 - [COLOR=seagreen]Granted[/COLOR] C2 Sov Dockyards - [COLOR=seagreen]Granted[/COLOR] Deemon Mckinley Station - [COLOR=red]Unobtained[/COLOR] Redragon Jupiter Station - [COLOR=red]Unobtained[/COLOR] longisland26 Starbase 329 - [COLOR=red]Unobtained[/COLOR] longisland26 Klingon Starbase - [COLOR=red]Unobtained[/COLOR] longisland26 Borg Starbase - [COLOR=red]Unobtained[/COLOR] Laurelin Tal'Shiar Starbase - [COLOR=red]Unobtained[/COLOR] SFP Romulan DryDock - [COLOR=red]Unobtained[/COLOR] SFP Dominion Transport - [COLOR=red]Unobtained[/COLOR] SFP Karemma Trading Vessel - [COLOR=red]Unobtained[/COLOR] Unknown's Midas Array (Retextured) - [COLOR=seagreen]Granted[/COLOR] (since he's unknown) Michael Rabb COWP - [COLOR=red]Unobtained[/COLOR] P81 BoP - [COLOR=seagreen]Granted[/COLOR] P81 Kvort - [COLOR=seagreen]Granted[/COLOR] P81 D7 - [COLOR=seagreen]Granted[/COLOR] Fekh'lr (To Be Ported) -[COLOR=seagreen]Granted[/COLOR]/[COLOR=red]Unobtained[/COLOR] Cleeve K'ron - [COLOR=red]Unobtained[/COLOR] Wraithzero K'tinga (Retextured) - [COLOR=red]Unobtained[/COLOR] Unimatrix One Borg Megalith - [COLOR=red]Unobtained[/COLOR]




U.S.S. Endeavour

Slightly cooler than a n00b

50 XP

2nd April 2006

0 Uploads

31 Posts

0 Threads

#2 11 years ago

Any one willing to help out would be nice, even beginners (Like me lol) Working with a group of experienced modders is the best foothold in my opinion. :)




BCDS

Wars in Paradise Executive CEO

50 XP

1st May 2006

0 Uploads

39 Posts

0 Threads

#3 11 years ago

Mod Addition: Active Bridge Changing - By Me Download here: http://www.bcdswarsinparadise.co.uk/Files/ActiveBridgeChanging.zip What does it do It allows you to load a different bridge without having to restart or change the game in anyway, a menu is brought up through a button in Saffi's menu, select a bridge and it will load (beware, it may appear that the game has crashed the first few times, espescially if you have heavy handed BP Core, ensure you wait a GOOD and long period of time, it should get faster the more you use it in each individual game session) How to install you can drop it in to either your QBautostart folder (scripts/Custom/QBautostarT) or DTech folder (scripts/Custom/DTech) and it will work, do not put it in both, one or the other. Feel free to let me know of any bugs here or on the forums. BCDS




Guest

I didn't make it!

0 XP

 
#4 11 years ago

just used it with a plain KM0.9.1 install. works like a charm :D




U.S.S. Endeavour

Slightly cooler than a n00b

50 XP

2nd April 2006

0 Uploads

31 Posts

0 Threads

#5 11 years ago

Works for me to :D Good work BCDS!




U.S.S. Endeavour

Slightly cooler than a n00b

50 XP

2nd April 2006

0 Uploads

31 Posts

0 Threads

#6 11 years ago

I've started getting somewhere on re-writing the NanoFX WarpFX, managed to get the plasma into the warp sequence, but it still flashes. At least I have a good start though.




Guest

I didn't make it!

0 XP

 
#7 11 years ago

well i can help to beta test :D




NIKIN

Addicted to GF

50 XP

22nd October 2006

0 Uploads

290 Posts

0 Threads

#8 11 years ago

This mod looks amazing, good work, I guess it will load like KM and BCS TB, where all the mods needed are included

btw, if you do need beta testers, I'll be glad to help




JimmyB76 Filer

ST: Bridge Commander Central Forums Admin

30,798 XP

19th March 2003

0 Uploads

2,860 Posts

84 Threads

#9 11 years ago
BCDS;3530135Mod Addition: Active Bridge Changing - By Me Download here: http://www.bcdswarsinparadise.co.uk/Files/ActiveBridgeChanging.zip

works like a charm! :) and, a great addition to Banbury's Random Encounters Mod!




NIKIN

Addicted to GF

50 XP

22nd October 2006

0 Uploads

290 Posts

0 Threads

#10 11 years ago

I just d/loaded that, no delay at all, push a button and there's the bridge, brilliant




  • 1
  • 2