assimilated fedeation ships on the Kobayashi Maru Mod -1 reply

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EntepriseNCC-1701

Slightly cooler than a n00b

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2nd July 2009

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#1 9 years ago

hi lol um im just postin to say this since i dont have an acc yet on the kobay ashi maru fourms just yet i just wanna know would the KobayAshi Maru mod itself also support the installation of assimilated federation ship mods aswell?




Mandalore

Mandaloian Warrior

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13th August 2003

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#2 9 years ago

You can add any ship to KM but it kills MP. MP requires all players to have exactly the same scripts which is no longer the case when you add other stuff. But you can make several installations of the game (for example one for SP, one for QB and one for MP)




EntepriseNCC-1701

Slightly cooler than a n00b

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2nd July 2009

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#3 9 years ago

i see lolz since i dont actualy use multiplayer that much i actualy use quick battle more than multiplayer :D hmmm perhaps 1 assimilated federation ship at a time would do oh and btw did u also know i actualy started a mod stress test with BC? lolz ide just thought ide also point that out.




nebula

KM beta and support member

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21st September 2002

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#4 9 years ago

you can do what ever ya want with KM rly... it's not as picky as the BC Super Mod.




EntepriseNCC-1701

Slightly cooler than a n00b

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2nd July 2009

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#5 9 years ago

heh since i rebooted my old 1.1 clean torrent copy lolz but yes true the BC supermod actualy takes a extremly good machine with a lot of cyber muscle to power the BC super mod unlike KM but still yea thks for the heads up nebula.