This is the first mod I've ever tried - I'm a huge fan of the old series Blakes 7 and was really excited to see a ship mod for the Liberator and the Federation Pursuit Ships.
Well I tried it and got the BSOD. Found the sticky thread and got the console working, even managed to get a screenshot :) No idea what it means though:p
Can anyone help? This is the link to the mod. Blakes 7 modpack, Bridge Commander Downloads, Bridge Commander Other Sci-fi Genres
Forgot to say what else is installed - BCMI, BCMP and BCSMC (for the Foundation package)
7th March 2006
BCMI and BCMP have no place on your hardrive. You have no reason to have them in the first place place since BCSMC(soon to be BCUT, which will do even more) can already do what both can but, better and error free. Thats your first problem, remove them immediately.
Your foundation doesn't have that particular shipdef specified in the liberator.py... For the fastest fix use the plugin editor in BCSMC and load the plugin then resave it.
Tried removing BCMI & BCMP, tried using BCSMC to fix it and still got a BSOD - any ideas? Can get a new screenshot if you need it
grab & post the latest console report.
Create a new text document. By default windows will name it "New Text Document.txt", rename it to "FoundationTriggers.py" (without the quotes) and put it in your scripts folder.
:) I can load the game again! No BSOD. Unfortunately no Liberator either, should I try reinstalling them with BCSMC?
Tried that, no joy. No BSOD but still no Liberator. Any idea what I'm doing wrong? I set the Lib as 'other ships' but nothing there or indeed anywhere :)
Then you did something wrong or you haven't configured BCSMC to save files directly in your game. If you find BCSMC to be a bit difficult to handle, drop by BCS:TNG forums and try the new BCSMC (now BCUT) beta version which is completly redesigned.