BSOD error when starting up -1 reply

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t0m

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30th January 2004

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#1 12 years ago

Before I start off, please bare with me; the problem occurs at startup and won't load the main menu and I can't control the window or fullscreen settings let alone a console

So I wanted to play this map: http://bridgecommander.filefront.com/file/Sol_Multisystem_Warp_to_10_Planets_w_AI_ships_and_NanoFx2;28394

And I downloaded all the required files: 1. Nanofx2 Beta http://www.bcfiles.com/file.info?ID=23469 2. New Orleans Class Mod Pack http://www.bcfiles.com/file.info?ID=18121 3. Peace Starbase http://www.bcfiles.com/file.info?ID=19547 4. Worker Bee http://www.bcfiles.com/file.info?ID=23993 5. USS Poseidon http://www.bcfiles.com/file.info?ID=20652 6. Neghvar (DX) http://bc.filefront.com/file.info?ID=10566 7. Dominion Bug Ship http://www.bcfiles.com/file.info?ID=3751 8. USS Kissinger - http://www.bcfiles.com/file.info?ID=24206 9. Midas Array - http://www.bcfiles.com/file.info?ID=3331 10. Ark Royal - http://www.bcfiles.com/file.info?ID=7977 11. Hi-Res P81 Miranda http://www.bcfiles.com/file.info?ID=24322 12. Oberth Class - http://www.bcfiles.com/file.info?ID=24556 13. Peragrin Fighter http://www.bcfiles.com/file.info?ID=9503 14. Ambassador by P81 http://files.filefront.com/955007 15. Dominion Battlecruiser http://bc.filefront.com/file.info?ID=6748 16. Romulan Warbird by C2X http://www.bcfiles.com/file.info?ID=23849 17. Starbase 329 http://www.bcfiles.com/file.info?ID=7668 18. MVAM Infinite http://bc.filefront.com/file.info?ID=26555 19. NX Galaxy Class Mod Pack http://bc.filefront.com/file.info?ID=26627

Including V1.1

I installed them all with BCMP and ran a test on them, to make sure they worked with BCMP's checker file.

And get: =========================== FileNameLow: D:\Program Files\Activision\Bridge Commander\data\Models\Ships\NewOrleans\NewOrleansLOW.nif --> ERROR: Missing File!!! ===========================

and:

=========================== FileNameMed: D:\Program Files\Activision\Bridge Commander\data\Models\Ships\NewOrleans\NewOrleansMED.nif --> ERROR: Missing File!!! ===========================

When I looked in the folder myself, I found only these files:

NewOrleans.NIF NewOrleans_vox.NIF

At the moment, I get a black screen that refuses to load and a mouse cursor shaped like a federation badge.

Does the game require the other files to play? I deleted the ship and tried to play, but it didn't work. Heck, I reinstalled the whole mod 5 times. Do you guys notice anything?




JimmyB76 Filer

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#2 12 years ago

well for one thing, *never ever* use the File Checker in BCMP - it is notorious for disabling mods and ships... (not to mention it is very out-of-date, and is wrong sometimes saying things aren't there when they are...) so that might be the problem there... also, when you're at that black screen/cursor (in testmode), you should be able to pull down a console report...




N1GH7H4WK

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#3 12 years ago

Open that files with a mesh editor like Milkshape, low their quality using the directx mesh tool and save them as NewOrleansMED and NewOrleansLOW. I don't know what does the _vox model do, but don't touch it. That would fix it, but if you are running in high graphics quality, it should not open the MED or LOW models. It is also possible that a mod you downloaded is incompatible with some other




N1GH7H4WK

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#4 12 years ago

Suggestion: ALWAYS check a mod before installing it. This means: open the file you are trying to install and check what it does and what files it will install or overwrite. Beware with the bad copies of QBAutostart.py and QuickBattleGame.py




MilleauRekiir

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4th November 2003

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#5 12 years ago

The vox's are autogenerated like pyc files by the computer on using the game - they supply the interior of the ships whenever one gets hit. Doesn't matter what you do with them as new ones are generated from the original models.

Check in the pointer file - named something like NewOrleans.py - in the folder that contains the hardpoints folder, not the hardpoints folder itself. That says which models you need. If it only mentions NewOrleans.nif and not the Med, High and Low versions, then there isn't a file missing (BCMP got it wrong and damaged the game) if it does want all three nifs, then the easiest way is to copy the first .nif twice and rename them to simulate the other two, or download the ship again to see if the last download was just incomplete for one reason or another. In the pointer file, it tells the game where the hardpoints are, where the textures and icon are and which models to use at what distances, if there are high medium and low quality, or whatever. So for far off ships, a low quality model might be all you see, whereas when you close in for battle, a high quality model will show up.

But I suspect, like Jimmy, that the BCMP filechecker (which should never be used) has made one of its usual mistakes and wrecked the game as a result. However, I'm usually wrong, so maybe not...




t0m

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#6 12 years ago

MilleauRekiirThe vox's are autogenerated like pyc files by the computer on using the game - they supply the interior of the ships whenever one gets hit. Doesn't matter what you do with them as new ones are generated from the original models.

Check in the pointer file - named something like NewOrleans.py - in the folder that contains the hardpoints folder, not the hardpoints folder itself. That says which models you need. If it only mentions NewOrleans.nif and not the Med, High and Low versions, then there isn't a file missing (BCMP got it wrong and damaged the game) if it does want all three nifs, then the easiest way is to copy the first .nif twice and rename them to simulate the other two, or download the ship again to see if the last download was just incomplete for one reason or another. In the pointer file, it tells the game where the hardpoints are, where the textures and icon are and which models to use at what distances, if there are high medium and low quality, or whatever. So for far off ships, a low quality model might be all you see, whereas when you close in for battle, a high quality model will show up.

But I suspect, like Jimmy, that the BCMP filechecker (which should never be used) has made one of its usual mistakes and wrecked the game as a result. However, I'm usually wrong, so maybe not...

I looked in that file and it did refer to medium and low versions-so I copied the default file and renamed the copies.

However, that didn't work. I did download it again and checked the files but got the same result. Any ideas?




JimmyB76 Filer

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#7 12 years ago
N1GH7H4WKSuggestion: ALWAYS check a mod before installing it. This means: open the file you are trying to install and check what it does and what files it will install or overwrite. Beware with the bad copies of QBAutostart.py and QuickBattleGame.py

this isnt really necessary if you make *backups* before installing anything... doing so, you'll always be safe...




N1GH7H4WK

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27th April 2006

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#8 12 years ago

Yes, but, who knows?




N1GH7H4WK

BC modder. So, what?

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#9 12 years ago
t0mI looked in that file and it did refer to medium and low versions-so I copied the default file and renamed the copies. However, that didn't work. I did download it again and checked the files but got the same result. Any ideas?

:uhm: Be sure you renamed them as they are named in the file. Can you post the console output? that will be more graphical...




MilleauRekiir

I follow teh Moo!

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4th November 2003

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#10 12 years ago

Are the medium and low etc versions supposed to be in seperate folders?

One way round it is to delete the mention of the medium and low versions and only have the high version.

And I second N1GH7H4WK's comments about making sure they're named the same, but I will emphasize Exactly the same - case sensitive to make sure. So if it says ModelMED.nif don't call it modelmed.nif etc. That goes for the file extension too. I don't know if this is an actual problem or solution, but best to make sure...

Additionally, sorting out the model may not sort out the BSOD. There is a thread on how to revert the BSOD, but then you'll still have whatever problems still exist on the system, assuming the game doesn't just substitute the high version of the model when it realises others are missing.




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