Please tell me EXACTLY how and what I need to edit to turn off this wierd ATP3 mod??
I take what n0e says way too seriously
28th November 2004
im not sure on this, as ive never installed MPMP, but i think there's a mutator to turn it off... other than that, you can take the ATP scripts out of the HP's of a ship
Bridge Commander Master HPer
26th October 2002
Go into your mutators and uncheck Advanced Technologies 3
I KNEW to simply uncheck ATP3 in mutator but here's the problem - most on the other ship mods stop working too, like, suddenly torpedoes that the opposing ship depended on are now gone. That aint right, right? Especially for such "un-natural" shields (whatever that means).
So, please, I ask again, is there any way to JUST turn off this awful ATP3 part ONLY without turning off everything else atp3 has to offer? If so, please be exact because I talk too much and I am stupid.
See, that's what I like so much about the new BSG on SCIFI - the combat scenes appear to attempt to honor the real laws of real outer space - so, so cool... I wonder if I could get stock in the SCIFI channel...
I follow teh Moo!
4th November 2003
This page gives you all you need to alter individual bits of ATP:
The general gist is you need to alter the affiliation number of the ship. There's a little program in ATP1 that lets you choose what ATP functions you want and which ones you don't want, it then spits out an affiliation number you stick in your ship along with anything else a particular system requires.
I think ATP1 is to be found in the outdated abyss at www.bcfiles.com, though they may have ressurected it and put it in scripts. Search and find out!
Oh yea! Dank you ma bruda for da link! Works too!
Captain Of the USS Seaworthy
6th July 2003
or you could just get rid of the affiliation value for the cobomite deflector.