Crash to windows..(yay another problem..) -1 reply

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Atyk

I'm too cool to Post

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24th September 2006

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#1 11 years ago

Right so, I've just finished re-installing BC for the ump-teenth time(I think I've seriously spent more time installing/uninstalling this game then playing it since I got it.. :banghead: ) after getting a crash to windows problem in QB with the battle-crab mod installed.

Clean install. patched, foundation and nanofx installed. I added the courageous, defiant (plus the weapons pack for it), uss voyager and cr borg sphere.

All these mods I have had installed (together) before and they worked fine. But I'm still getting the same problem I had after installing the shadow battle-crab.

I go to QB, get the nanofx load screen. it goes black after 20 seconds or so. I hit esc and select QB again and it loads up the menu properly. I select a ship to fight and one to fly, doesn't seem to matter which ones (stock or modded) and hit start. the screen goes black and crashes to windows... (stbc.exe has encountered an error and needs to close.)

I have nothing installed now I haven't before, all properly installed and added. Any idea what the problem is?:confused:

From what I've seen with my first set of problems, it doesn't seem to matter if you remove a faulty mod part-and-parcel from the game, the only way to get the game working again is a complete new install. Honestly this game is fun, but it's just not worth this much bs....

maybe I should just stick with A2 and FO.. :uhm:




Blackrook_32

"Fortune Favors the Bold. . ."

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4th September 2005

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#2 11 years ago

It may sound "tedious". But the only way, really to install mods manually? Is to do it "One at a Time". Meaning install one mod, then start the game up to see if it's working. This way if you encounter a problem? You can go back and recheck the last thing you install. And that can be anything, from misplacing files in the wrong folder. Example: Galaxy.py (scripts/Custom/Ships) placed in the (scripts/Ships) Folder. It's a common mistake to make.

Sounds like you have a problem with your (script/Ships) folder. Either you placed the .py files in the wrong section, or the .py Ship file is not calling on the model correctly.

If you have a install that works- "ALWAYS" do the following. Make a back up of the scripts folder in your install. The "BSOD" is associated with the scripts folder. So when things get FUBAR you can delete the scripts folder and the option.cfg. The replace the deleted scripts with your backup.

Hope that helps,

-BR32




Atyk

I'm too cool to Post

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24th September 2006

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#3 11 years ago

Yea I did that, I made a back up of my scripts folder after installing the patch/foundation/nanofx (and no other mods) when I was having the start up bsod error, but pasting the back-up into the root directory didn't seem to help. I still had the problem and only fixed it by reinstalling. **edit: maybe it was because I didn't delete the script folder first and just overwrote it with the back up?**

As far as misplaced files, I'm not sure how I could misplace them. It's either I click on the auto-install bcmi file for the mod (which the battle-crab had) or I select the data/script/sfx files for the ship and paste them into the root directory for bc, which should automatically put everything in the right place... Actually the battle-crabs bcmi file didn't install it in the right place. It put the files in a seemingly random folder (unrelated to anything even Activision..) so I cut and pasted them and then used bcmp to add the ship to the game. (maybe that was the problem..)

I guess the thing that's particularly irritating is: after I installed the battle-crab and got the crashing problem in QB, I manually went threw each folder in bc and removed every file associated with that mod. But it didn't fix the problem and I had too re-install again..:uhm:




Blackrook_32

"Fortune Favors the Bold. . ."

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4th September 2005

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#4 11 years ago

BCMI?! Never use BCMP To move or edit files in your install. Manual Installation is the way to go. Unless it's an .exe file. BCMI? Now that's something I haven't used in years. BCMI is very touchy, as it does not install correctly all the time. Depending on your PC's operational system. I haven't used the program in awhile, so I'm guessing at this point. You could try installing the mod to desktop. The only reason I can think that your game is crashing? Because of scripts. Either mismatched files or an old version of Foundation being added. These should be your "main" concerns- If you got the ship installed to desktop. . .

* data/Icons/Ships

* data/Icons/Textures/Projectiles

* data/Models/Ships

* scripts/Custom/Autoload (Most likely a weapons sound file)

* scripts/Custom/Ships (Use USS_Sovereign's latest BCSMC utility to make a custom ship.py not BCMI)

* scripts/Ships

* scripts/Ships/Hardpoints

* scripts/Tactical/Projectiles

* sfx/weapons

Add the items for the Shadowcrab in the right directories, and your in business.-BR32




MScott

CGI Rendering and Animation

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20th February 2007

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#5 11 years ago

Another thing you might try is removing the options.cfg file from the root directory and restart the game after you install something. A new one will be autogenerated. Ultimately a console report should show the source of the problem.




Atyk

I'm too cool to Post

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24th September 2006

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#6 11 years ago

thanks for the reply guys. Yea when ever I DL something with a bcmp auto-install file, it installs to my c directory for some reason (it's automatic with no option to tell it where to place them).

Anyway, I cut and pasted the files for the battle-crab (along with a couple other ships I had been having problems with) into bridge commander a second time and it worked.

Aside from occasional, though crappy, stability problems (which is likely because of my machine) BC seems to be working now. Even after having installed a bunch of stuff.




Henze

perfection!

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15th December 2006

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#7 11 years ago

if you start bcmp manually...you can go to options and set there the path to your BC installation ;)