This is probably a common problem, but a search of the forum yielded no hits.
I have installed a number of new ships, about half of which work fine. Some, like the U.S.S. Bonaventure and Lint's TOS Connie, randomly explode. What causes this to happen? Is it something I can fix using the model property editor?
Thanks in advance for any help you can provide.
More info. What do you mean randomly explode? Such things do not happen.
Actually, that happened to me on one of my old installs. As soon as you start a QB battle, the shields take a hit, half the subsystems are destroyed, shields collapse, and you blow up.
Sometimes the ship explodes during manuevers, but more commonly when I fire phasers or torpedoes. Since this has become a recurring problem, I usually test new ships in a simulation against asteroids, so it's not the result of battle damage.
....during manuevers..more commonly when firing phasers or torpedoes? That is very strange. The only time something close like that ever happened to me was when I started quick battles with two allied ships and they both were imediately destroyed upon start up, computer decided to place their starting positions inside a planet :p. Maybe this glitch of yours is a product of a unique combination of ship mods.
@Limey: Were you going up against replicators? :P @edcope: Make sure self destruct is not bound to a key you commonly use (ie, w,a,s,d) @dejavu: I doubt that a combination of models, textures, and hp's could possibly cause this. They rarely interact with each other.
Not very often but AI are dumb, I have had a few spawn Very Very close to each other, and when they Moved BOOM, but do check your Navigation, and self Destruct Key settings, when I compared Lints Connie with Andruil's connie, Lint's was Huge, he may have corrected that by now.