fleet orders mod -1 reply

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luke9511

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#1 12 years ago

ok so i downloaded the fleet orders mod and downloaded the other mod that it says in the readme and i install the files for both mods, but only the mod that goes with the fleet orders mod which is Engineering 0.3 or higher shows up in the mutators menu,anyone know how to fix this? and thanks in advance for any help/advice




JimmyB76 Filer

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#2 12 years ago

well, be sure you install QB Autostart... Engineering 0.3 is very much out of date... http://bridgecommander.filefront.com/file/QB_Autostart;39736

luke9511 and downloaded the other mod that it says in the readme

which other mod? and (tho i could be wrong here) im not sure that "Fleet Orders" would show up in the mutator list? did you look at Kiska's menu options ingame?




luke9511

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#3 12 years ago

heres what the readme says

README: ========== This is Version 1.0

Author: <----------> Defiant http://Defiant.webhop.net

Introduction: <----------> Send orders to your (friendly) Target or the whole (friendly) Fleet in your Set.

Requirements: <----------> -Engineering 0.3 or higher ( http://defiant.homedns.org/~erik/STBC/Engineering/Engineering-current.zip )

Install: <----------> Just put the files into their right place...

Thank you very much: <----------> hmm....The Black hole in this List. <-- ?

License etc (suck!): <----------> "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."

LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Sorry for...: <----------> My Bad English...

heres the readme from the file i downloaded from the link in this readme

README: ========== Version 0.9.1

This is the QBautostart Extension - formerly known as Engineering Extension, a small Modification for Bridge Commander to allow easier scripting and loading of other scripts. I changed the name, cause the option to send Brex to the Engineering has been taken out in this Version: Most people are using Modded Bridges and why should there be a script only working on 10% of all Bridges?

The Transporter Function is a copy from Banburys QBR made to work in normal QuickBattle. You can find his great QBR at http://www.nightsoftware.com/banbury/ If you have "MLeoDaalders Key Foundation" installed, then you will be able to bind the Transporter to a Key under "Options"->"Key Settings"->"General" in the mainmenu.

If you only get a Black screen, loading QuickBattle then you probably have an old script in your Install that may require QBR 2.2 or higher. If you really don't want to install QBR delete all files in scripts/Custom/QBautostart/ and reinstall this QBautostart Extension.

To get your scripts working in Multiplayer you should use the FBCMP Mission4 module.

Author: <----------> Defiant http://StarTrek.webhop.info

Thx to: <----------> -Banbury for his Transporter Function and the easy way to create Buttons -Dasher42 for his LoadExtraPlugins() which everyone is using and is working perfect, and the Foundation Triggers (included).

Requirements: <----------> None. Please note that some old scripts may still require QBR 2.2. If your Loading Screen just turns black, install QBR: http://www.nightsoftware.com/banbury/ )

Install: <----------> Copy all files from QBautostart/ into your Bridge Commander root folder and activate the Mutator.

Changes: <----------> Version 0.9.1: - Added missing file UserDict.py, sorry! Version 0.9: - Major changes for the Multiplayer support. Version 0.8: - Added support for Multiplayer and Key Bindings using MLeoDaalders Key Foundation - the scripts/LoadQBautostart.py has been removed - it can be savely deleted on your installation - scripts/Lib/LibEngineering.py has been moved to scripts/Custom/Qbautostart/Libs/LibEngineering.py but "include Lib.LibEngineering" do still work. Version 0.7: - Bugfix: restart() Now does work properly! Version 0.6: - Bugfix: Multiple Button problems. Version 0.5.1: - The Transporter was broken in 0.5, sorry - fixed Version 0.5: - Now using Foundation Triggers (included) to load - no more overwriting of QuickBattle.py required. - We now come with our own Library - QBR is no longer required (see Requirements) - Added Single Player compatibility - Removed Engineering.py (plz delete the files scripts/Custom/QBautostart/Engineering.py(c) from your HD. Version 0.4: Added ATP3 compatibility, current Transporter Version added. Version 0.3: Now using Mutators - overwriting files is out! Version 0.2: Added Compatibility for the QBR (its now working in QBR), AND Custom Bridges should now work in QBR. Version 0.1: First Release (Engineering Extension)

Bugs: <----------> If you have Problems with this Mod: Please Don't just tell me that "this is not working": Please give me the console output. I can't help you without the output!

Modders: <----------> An init() section in every script is now required! In the init section we store things like new event handlers and the creation of Buttons. Please change your scripts todo so. We need that to make SP compatibility sure.

And please also add a MODINFO dict, that looks like this: MODINFO = { "Author": "\"Defiant\" [email]mail@defiant.homedns.org[/email]", "Download": "http://defiant.homedns.org/~erik/STBC/Marines/", "Version": "0.7", "License": "GPL", "Description": "This script allows you to beam Troops over to another Ship" }

License: <----------> GPL (see GPL.txt for details)

Some files included with this Mod are copied from the original Python 1.5 and are Copyright 1991-1995 by Stichting Mathematisch Centrum, Amsterdam, The Netherlands.

"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."

LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Sorry for...: <----------> My Bad English.




luke9511

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#4 12 years ago

no one has an answer?




luke9511

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#5 12 years ago

is there anyway i can fix this?




JimmyB76 Filer

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#6 12 years ago

i'm not sure i understand what's wrong... i don't believe "fleet orders" has a mutator, and have you looked for the option in kiska's menu?

also, just for future reference, please do not bump a thread you have made asking if anyone has an answer, or if there is a way to fix an issue, etc... if no one has responded, it is likely they do not know themselves what is wrong; in which case the next step would be to email (or PM) the mod's author, or try BCU's Tech Support Forum where you would probably get the attention of most of the people that do not come here to FF...




luke9511

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#7 12 years ago

what is kiska's menu??




JimmyB76 Filer

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#8 12 years ago

the helm officer... there should be an option "Order"...




luke9511

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#9 12 years ago

nope no menu there,i guess my game/computer just sucks :P